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TiberOctum

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13 comments

  1. Maslowryan
    Maslowryan
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    Shouldn't we just count the number of kills at the end? I brought a bunch of friends and used mod weapons for them, but I was the only one using vanilla weapons... I killed more than a hundred of them, but my skill level didn't increase.
  2. BlazingWolf1941
    BlazingWolf1941
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    I assume these can be added midsave?
  3. Lavire21
    Lavire21
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    • 51 kudos
    If you have the time, would you do a tut on how one would do a modded weapon? Thank you. 
    1. TiberOctum
      TiberOctum
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      I'll see what I can do. Might take a bit, though.
    2. OmegaPotion
      OmegaPotion
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      • 8 kudos
      this mod is fantastic for those who nerfed the vanilla damage perks, so would love instructions on this so make patches for this awesome mod, thanks
  4. Caedhin
    Caedhin
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    Great concept with this mod and Weapon Specialization. There was a similar mod for Battletech for mechs and each rank gave a different bonus each. I was wondering if you could implement something similar instead of just damage output (sort of an expanded Vanilla Perk system).

    Also, saw others also asking for modded weapons, keywords instead of actual weapons, etc. Keywords probably would be fastest, specially for patching, but a little broad (like Gunrunner66 mentioned).

    I currently have S7 in my playthrough and I can see that level-up system plus this mod would make a fun run. It would feel worthwhile to keep using the same set of weapons, or weapon types, and something similar to irl practicing with such weapons. You get more accurate, you get faster in aiming, reloading, etc.
  5. Maslowryan
    Maslowryan
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    Maybe...change the ammo type to provide a damage bonus? If you use the type of firearm, you have to consider the issue of customization. If you use the same ammunition, you won’t have to worry about it at all, unless you use original ammunition.
  6. Gunrunner66
    Gunrunner66
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    Interesting idea.  However, I use almost 100% mod weapons, so this won't do me much good.  Now, if you used weapon keywords instead of individual weapons, we'd be cooking.  Cons to that would be, it could be too broad-based.  I can see the advantage to specializing in this particular gun, over that class of arm, but again, won't work for me.

    Maybe use keywords but increase the amount of kills one needed to gain proficiency?  Perhaps double the proficiency ceiling?  I could think of a few ways to balance it.
  7. daedaddy
    daedaddy
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    cool concept. how does it interact with custom weapons?
    1. TiberOctum
      TiberOctum
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      For the moment there are only perks for the vanilla and DLC weapons. Custom weapons would need custom patches. The overall damage increase from maxing out included weapons should apply to custom weapons, though.
    2. psyyo
      psyyo
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      • 18 kudos
      kinda like the skew of it being vanilla only; modded weapons are generally way more powerful, you all but stop using vanilla drops.

      really cool idea! +55% bonus for maxxing out a weapon sounds like a lot but 500 kills doesn't come quick. gonna have a play around with this :D
    3. Lavire21
      Lavire21
      • supporter
      • 51 kudos
      Think I can do something good with this. Thanks for the framework 
  8. gameboytj
    gameboytj
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    This looks like a cool idea, though i wonder if it's just damage or if it should include accuracy and range?
    And also if there would be an optional pipboy tab option?