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hoodaticus

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hoodaticus

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11 comments

  1. bbeenexus
    bbeenexus
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    hi, Has this solved the Lonely Chapel - Glitching bug?


  2. CaptBarras
    CaptBarras
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    • 0 kudos
    work with OldGen?(i have gog version)
  3. Slagar80
    Slagar80
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    Great work. Thank you it’s a really handy mod.

    I would love to see facegen for the face fixes mod 

    https://www.nexusmods.com/fallout4/mods/81897
    1. hoodaticus
      hoodaticus
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      • 9 kudos
      I tried to make a facegen mod for that just now, but Creation Kit doesn't generate any faces for the NPC's touched by that mod.  I think that's because it's using faces defined elsewhere.  Your problem may be in vanilla or in mods that alter vanilla faces for caravan guards, pack captives, and dwellers of Vault 81 (I think that's all I saw in the mod).  If it's in vanilla, try grabbing the vanilla facegen mod on nexus.
    2. Slagar80
      Slagar80
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      Ah ok

      Well thanks for looking into this
    3. Slagar80
      Slagar80
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      Sry to bother you but I noticed a rather small mod that could really use FaceGen (saw locals without head)
      its  Diamond City Plus at Fallout 4 Nexus - Mods and community (nexusmods.com) a really leightweight expansion of diamond city thats not as well known as diamond city expanded but which I prefer
    4. hoodaticus
      hoodaticus
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      Diamond City Plus Missing Heads with X-Cell Facegen Fix at Fallout 4 Nexus - Mods and community (nexusmods.com)

      Edit: just noticed that's my second request in a row fulfilled in under 3 hours :D
    5. Slagar80
      Slagar80
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      Holy moly 
      thank you so much 
    6. rsm000rsm
      rsm000rsm
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      Try with version 1 of the Face Fixes AiO. I released v2 prior to you getting this request, and that update toggles the "Is CharGen Face Preset" flag on all of the new faces to make face gen unnecessary.
    7. Slagar80
      Slagar80
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      Totally forgot about that

      Yeah it would be rly cool if you gave v1 a look
    8. rsm000rsm
      rsm000rsm
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      Turns out v1 has problems of its own; namely, two of the NPCs aren't correctly pointing to their respective replacement faces. This error is in the new version, too, so I'll be updating that and archiving both v1 and v2 as a result.