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Grandvil

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grandvil

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24 comments

  1. MarkusTay
    MarkusTay
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    Its saying I am missing a master - "Tumba_Gunner_Collection_VanillaUniques.esp"
    No such file is listed int eh prerequisites - where can I find it?
    1. grandvil
      grandvil
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      It's part of the tumbajamba gunner collection, the unique vanilla characters.
  2. WastelandSentinel
    WastelandSentinel
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    okay here we go.


    Load order:
    Gunner outfit pack 
    Npc level list
    4estgimps level list 
    cbbe patch
    thumbas gunner collection
    cbbe patch
    your mod


    im also running this Improved Hostile Factions
    1. grandvil
      grandvil
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      Improved hostile factions need to be loaded higher than all the mods. Check on xEdit and you'll see why.
    2. WastelandSentinel
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      okay thank you 
  3. DarthKillDu
    DarthKillDu
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    Hello there, I've installed everything in the requirements plus their requirements and your mod tells me I'm missing Tumb_Gunner_collection_VanillaUniques.esp. But I installed Tumbs Gunner collection. What am I missing? 
    1. grandvil
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      There's a unique outfits options in the download, check it.
  4. PlanetSpaceman
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    hey just out of curiousity does SSM 2 edit Gunner outfits level listings? i wouldn't assume so but I've organized the files correctly from how you had it structured in the description and i have all the patches, im ive also tried to use FO4 Edit but i cant seem to figure that out either, if SSM does conflict do you know of how to merge SSM 2 and this patch LL files into one? if not ill just cope, makes gunners look like loons with half of them being nude, i had this problem before i installed the patch  with some having the armor in their Inv but just not equipping it due to them having other armor pieces
    1. grandvil
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      SSM 2? If you mean sim settlements 2, they use vanilla gunners leveled list which get replaced by creodrons. The only ones that don't would be the power armor ones with induction weapons, algernons gunners, wes's bodyguards, and hellhounds if I remember correctly. They use their own leveled list tho so they don't break the game, they just look different.

      I've kinda made a patch for it but I need to get to that point in the game to actually test it properly, at least for algernons gunners, the power armor gunners and algernons are already taken care of but that's the reason why I didn't upload it. One more point to this, my future SS2 patch does require the minutemen armor collection as well because I replace the late minutemen power armor with the one in the collection.
    2. PlanetSpaceman
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      huh then idk why my gunner just decide to go commando and full sprint into combat, i guess there is a mod im not aware of in my load order that edits the gunner LL. the custom NPCS from Sims seeltment 2 seem fine so idk what causes the random grunts and cannon fodder to jsut decide to ditch their armor and weapons. i appreciate the response!
    3. PlanetSpaceman
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      upon doing more testing i am finding no gunner without weapons or armor now in random encounters, raids, or the camps HOWEVER i am only seeing them in the raid on the GNN building, so that means its just a error on that mods part, ill try to simply reinstall part two and see if that works or just have it lower in my load order
    4. grandvil
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      No you need to specify what other mods mess with gunners. Are you using story wealth? Use xEdit to find incompatibilities, it's much easier than moving things around as it doesn't guarantee anything.
    5. PlanetSpaceman
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      no im not using story wealth its my own list of mods ive ammased.

      I don't think its  your mod at all in fact i got it for the most part working, i don't have any other mods that touch gunner outfits at all. I think I had the LL for tumbajamba's mod on because i just reinstalled that mod making sure not to hit that FOMOD option and it seemed to work.

      As for the naked gunners apart from the raid on the gunner GNN station ive not run into anymore of them thus why i think it was a problem with how sims settlement 2 was installed on my end (should have known since they just where called "gunners" and not commander or whatever other classes got added with all the mods.

      Regardless thanks for this patch in general i love both sets and too see them playing nicely with each other is a blessing 
    6. grandvil
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      You're gonna want to reinstall my patch, i forgot to turn off the inventory inheritance of the legendary variants and thus my mod didn't do anything at all. Now it does what it was intended for, and from my experience after testing, the legendary variants genuinely feel like bosses with how much more tough they are.
  5. ModernPlebeian314
    ModernPlebeian314
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    Can it work with only Tumbajamba's Armor Collection?
    1. grandvil
      grandvil
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      Yes, I did not patch it for the individual armors, only the collection.

      Edit: I think I misunderstood the question. You need to download all the requirements in the requirements tab of the description page of my mod.
    2. ElGordoTony7
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      I understood what the colleague meant since he was going to ask the same thing xd.

      Can you ignore the "Gunner Outfit Pack" mod? That is, only the armor from Tumbajamba is there. Because apparently, there are a few of us who are looking for a patch just for this mod so that the armor appears on all the gunners (since it happens to many of us that the tomb armor is barely visible).

      Thank you for your attention, greetings!
    3. grandvil
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      Not at all, the core mod is not tumba's mod, the mod being changed is the gunner outfit pack. If you want just vanilla gunners to be effected, just use tumba's leveled list injector.
    4. ModernPlebeian314
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      I see, thanks very much!
  6. darkally1924
    darkally1924
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    I am having issues where some of the gunners are rocking the "gunner outfit pack" fits but the rest are but ass naked. I think Tumbjamba's legendary named NPC are wearing the outfits. If I am using NNN do I need to create specific groups to manually set up a load order. 

    I have a fat mod list but other than SS2 and the required mods I don't have anything else effecting gunner outfits. 
    1. darkally1924
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      Def. not a problem with the mod but just seeing if I could get this working right w/ a story wealth level of mods
    2. grandvil
      grandvil
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      You'll have to edit the storywealth stuff on xedit to work with my mod. They do a heap of edits themselves as its a very custom experience.
  7. tumbajamba
    tumbajamba
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    Congrats and thx!
    1. grandvil
      grandvil
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      love your work, tumba! keep it up!