I like the mod, but I have one problem. BoS, Heretic are all there, but for some reason the Minutmen refuse to become Imperial Guards. Even the guy at the start of the game, that knock at your door is a imperial guard (I really love that xD) but the Minutmen.... are onehits like always. I have this ng2 (as I downloaded the game last week again after many years, I didn't even know, the make patch for fallout to break mods.....) and I'm sure its related to that fact. But maybe someone know the solution to get them to work or maybe a mod which turns this useless fabric that you can build to craft vanilla stuff in something thats usefull, like make the minutmen to go and crap the stuff. Would be cool if I could craft Imperial Armor and make them wear it as a alt. if this mod didn't work like it should be. (thanks bethesda....) Anyway cool mod and hopefully someone know what to do.
Not very balanced. Lucius Lasguns from raiders are too strong to use. In the survival mode, raiders can kill you with only one shoot even you are wearing the power armor. And I could kill the first Deathclaw with 5-10 shoot when I was level 1-3. Moreover, the models and animations of those integrated mods are rather rough to be honest, which greatly affects the sense of immersion. It's good that someone is willing to integrate these 40K mods, but the quality is indeed mediocre.
I'm only a few minutes in and died about 15 times since 1 shot by a kreig gun kills you. Is there a way we can have them use the laser musket rather than Kreig guns all over the place? That weapon seems way too powerful, and every second enemy I come across has one. To me, the laser musket made more sense as its much slower firing, hitting harder yes, but much rarer to come across. I'd love to use the mod, but I'm a big fan of replacing models for existing weapons (like how the normal lasgun mod does) rather than adding in something new and unbalanced. I can head-cannon the normal ballistic weapons as being used the most as stubbers are very common, and can in some cases hit as hard if not harder than a Kantreal Lasgun, but with the Krieg Gun in the game, it pretty much eliminates the viability of... 80% of the weapons... Its nutts! It also deal physical as well as energy damage which makes no sense, so I think the designer of the mod was deliberately making it OP. The Laser Musket can be upgraded to eventually do respectable damage per shot, which makes sense cannon wise, and there are skin mods out there which make it look a lot better than its default model, I use this one https://www.nexusmods.com/fallout4/mods/44177 which makes a lot of the early weapons look more 40k. Heretics with these pipe weapons look like the Nurgle Dregs from DarkTide - they dont need so many Las weapons IMO.
I am totally loving this concept and I feel like I've been waiting for a mod like this for years...
I dont wanna remove the kerig gun mod and break this mod though, but I dont feel like I can play with it in the game. I dont know if there are any other weapons added with the required mods which have a similar unbalanced feel to them as well... I've not got that far in.
Why would I set special to max, where would be the point in playing the game? The game is about progression and growth, you take that away, to me, there is no point in playing it.
Mod mixes well with the institute necron mod and super mutant ork mod. All of these added together really makes fo4 something! Wonder if it is possible for anyone to make a patch for thuggysmurf's mod PV: After helping the B.O.G take over the main brotherhood, the armor pait should turn into ultramarines or salamanders since elder lyons' philosophy of helping citizens returns. That would be awsome!
Something i noticed early on, upon starting a new game Preston Garvey was in his vanilla outfit as well as the body outside the museum and when i got to the police station danse was also in his vanilla outfit but had his name changed if I'm remembering correctly however the other three in his squad at the police station were in their respective 40K uniforms with piper at diamond city also being in a guard outfit, any help for danse and Preston?
You should keep in mind that if it's an old saved game, some NPCs won't change their outfits. However, if the issue occurs in a new game, then it must be something wrong with the mod. I'll take a look at it anyway.
I also noticed that "Righteous Authority" is also totally invisible in both the first person View as well as in the pip boy "inspect" view. (Edit) Continuing my playthrough i noticed another "m36 Laz gun" was invisible and they all might have the same bug.
Hey I got a bug where the Power Armor replacment for the BOS just dont work they either wear T-60 or wear basic PA suits with no armor, If there is a fix please let me know.
I'll work on a separate file, but as I mentioned to another user earlier, my PC is currently dead. That's why I've been inactive for almost two months.
Love the work you did, but I got a question: is it normal for random Imperial Guard squads to spawn in with all miniguns or something like that? Or should I start trimming/purging my weapon mods to make sure?
If you have any mod that adds weapons to the factions, it might be overlapping to my mod, because the factions I changed (Minutemen, BoS, and Raiders) should only be using lasgun rifles.
34 comments
I have this ng2 (as I downloaded the game last week again after many years, I didn't even know, the make patch for fallout to break mods.....) and I'm sure its related to that fact.
But maybe someone know the solution to get them to work or maybe a mod which turns this useless fabric that you can build to craft vanilla stuff in something thats usefull, like make the minutmen to go and crap the stuff.
Would be cool if I could craft Imperial Armor and make them wear it as a alt. if this mod didn't work like it should be. (thanks bethesda....)
Anyway cool mod and hopefully someone know what to do.
I am totally loving this concept and I feel like I've been waiting for a mod like this for years...
I dont wanna remove the kerig gun mod and break this mod though, but I dont feel like I can play with it in the game. I dont know if there are any other weapons added with the required mods which have a similar unbalanced feel to them as well... I've not got that far in.
Wonder if it is possible for anyone to make a patch for thuggysmurf's mod PV: After helping the B.O.G take over the main brotherhood, the armor pait should turn into ultramarines or salamanders since elder lyons' philosophy of helping citizens returns. That would be awsome!
(Edit) Continuing my playthrough i noticed another "m36 Laz gun" was invisible and they all might have the same bug.