i like it to bad assholes ruin it for everyone stfu and make your own mod now i cant get this bus model for all my bus stops cuz haters gna hate its cool model
If what you're talking about was possible, then I would have personally did it myself in the beginning. All bus stops in FO4 it's a nodes (parts) of the precombine meshes. When I first published this mod, I planned to gradually replace all the bus stops in the game manually. However, on the first day of this mod's release, I received a huge amount of false accusations with no proof. I received a huge amount of insults from haters and envious people. I received a very large amount of negativity. For this reason, I changed my mind about publishing updates of this mod on this plaform (nexus). It is available for other communities where people are adequate and friendly, but it will never be available here. This mod is not supported on the nexus mods platform and updates will never be published here.
Yes, I realized this when I went in-game and tried selecting the bus stop with the console for some info, I knew then it must be precombined.
Sorry to hear about your terrible experience, it's a shame that haters have to ruin everything. Your mods are great and I've endorsed them all, for what it's worth :/
If there would be a wish open, for example as a separate version, it would be to have the "monitor"/screen in the middle of the roof somehow. I kinda liked what Ceaseless did with the bus stop lighting . Naturally, that mod wont work with your version and would need patching or probably a rewrite.
I agree with this, I like playing with dark nights and tree mods so the added lights really stand out and can look beautiful. I do love the design of this stop(I love all of your mods honestly) but I don't want to give up the glow
Hi, thanks for sharing all your work. I downloaded all your mods yesterday and packed them and load them with the esp for this one, but the bus stops alone are not changing in-game. Why could that be?
...the bus stops alone are not changing in-game. Why could that be?
Because this mod has its own ESP, without which this mod will not work.
If you packed only meshes and textures from this mod into an archive, they will not work without this ESP. If you packed ESP from this mod into an archive, it will not work.
Sorry, I edited this comment but I guess it did not save. I read the description after I posted this comment to see it only changed concord bus stops. There are no issues. Thanks again.
I really like your style, well done. I saw that your mods have a particular file structure, so I wanted to ask: if I repack all your mods in a single ba2 archive ( for personal use of course ), they would work? Some mods needs their esl files to work, even if you repack them in a archive
Sorry, but I can't answer your question because I've never tried to pack my assets into a ba2 archive. For this reason, I don't know if it will work. I can guarantee that if you just copy all my mods into one common "Data" folder without archiving (as loose files), then it will work 100% I did this for myself personally, and all my mods are in one folder that I called "My mods - AiO"
Thanks for the fast reply. I'll try it myself then. Most of your assets can be found at the beginning of the game, so it doesn't take much time to test in a new save. I'll let you know
I don't know why I said that your mods have a particular file structure, because only this one is particular. I repacked the others and they worked as expected. I didn't try with this one though. It's not a "simple" remesh and retexture, right?
You are the second person who says that it looks like Fallout 1... 🙄 Maybe it is true, I don't know. The last time I played Fallout 1 was in 1997, and after 27 years I don't remember what it looked like in FO1. I made a model for this mod based on a bus stop that is located near my house.
It's not retex. I never do retex. I don't have any retex mod. This is a completely new mesh, a new 3D model, created by me from scratch in Blender, like all my other works.
Despite the fact that it breaks precombines, it does not have any negative impact on the game and/or performance. You can personally verify this by installing this mod and testing it in your game. In this case, you can personally verify that there are no performance issues, drop fps, ctd, freezing, etc. Or you can believe those who write about problems with my mod (which do not exist) and not install it, continuing to see ugly vanilla models. The choice is yours.
@steviex34 Yes. It's breaks precombines However, in the case of this mod, the breaks precombine did not affect the performance in any way, does not lead to crashes, stutters, freezing, fps drop, etc. At the moment, this has been confirmed by more than 30 people who have tested this mod in their game, and gave feedback that it works perfectly and there are no problems or performance drop.
You have nothing to apologize for. I didn't offend me. I know you only called my mod a "retex" because you didn't know the difference between a retexture and a remesh (new model). I myself didn't understand the difference for many years, and for this reason I also called a "retex" every mod that changed the appearance of vanilla objects. 😁😁😁
40 comments
All bus stops in FO4 it's a nodes (parts) of the precombine meshes.
When I first published this mod, I planned to gradually replace all the bus stops in the game manually. However, on the first day of this mod's release, I received a huge amount of false accusations with no proof. I received a huge amount of insults from haters and envious people. I received a very large amount of negativity. For this reason, I changed my mind about publishing updates of this mod on this plaform (nexus). It is available for other communities where people are adequate and friendly, but it will never be available here. This mod is not supported on the nexus mods platform and updates will never be published here.
Sorry to hear about your terrible experience, it's a shame that haters have to ruin everything. Your mods are great and I've endorsed them all, for what it's worth :/
If there would be a wish open, for example as a separate version, it would be to have the "monitor"/screen in the middle of the roof somehow. I kinda liked what Ceaseless did with the bus stop lighting . Naturally, that mod wont work with your version and would need patching or probably a rewrite.
Because this mod has its own ESP, without which this mod will not work.
If you packed only meshes and textures from this mod into an archive, they will not work without this ESP.
If you packed ESP from this mod into an archive, it will not work.
Regards,
Endorsed and showed off this cool new Bus Station in my Mod Review
Also thanks for adding it to the description!
I can guarantee that if you just copy all my mods into one common "Data" folder without archiving (as loose files), then it will work 100%
I did this for myself personally, and all my mods are in one folder that I called "My mods - AiO"
Absolutely right. This is a replacement model in the Creation Kit, so the ESP is definitely present here.
I know. That's exactly why I decided to make this model.
Despite the fact that it breaks precombines, it does not have any negative impact on the game and/or performance. You can personally verify this by installing this mod and testing it in your game. In this case, you can personally verify that there are no performance issues, drop fps, ctd, freezing, etc.
Or you can believe those who write about problems with my mod (which do not exist) and not install it, continuing to see ugly vanilla models.
The choice is yours.
However, in the case of this mod, the breaks precombine did not affect the performance in any way, does not lead to crashes, stutters, freezing, fps drop, etc. At the moment, this has been confirmed by more than 30 people who have tested this mod in their game, and gave feedback that it works perfectly and there are no problems or performance drop.