Yo! I've identified an issue with the "active when weapons are holstered" version of this patch. (It may also be on other versions, but I haven't checked.)
The condition to disable invisibility when aiming/using the Pip-Boy menu was only applied to the effect that activates while sneak running. The "Stealth Field Stability" mod has two separate invisibility effects. One is for sneaking while stationary, while the other is for sneaking while moving (to apply the AP drain penalty). Since the ADS/menu conditions weren't applied to the stationary effect, you'll remain invisible while aiming down sights and not moving (preventing you from seeing the weapon's sights/scope).
Here's an image of how this can be resolved in xEdit:
Spoiler:
Show
If anybody else needs to fix this on their end while waiting for an update, just add the three conditions that are in bold text on the bottom right corner of the image. Hope this helps!
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The condition to disable invisibility when aiming/using the Pip-Boy menu was only applied to the effect that activates while sneak running. The "Stealth Field Stability" mod has two separate invisibility effects. One is for sneaking while stationary, while the other is for sneaking while moving (to apply the AP drain penalty). Since the ADS/menu conditions weren't applied to the stationary effect, you'll remain invisible while aiming down sights and not moving (preventing you from seeing the weapon's sights/scope).
Here's an image of how this can be resolved in xEdit:
If anybody else needs to fix this on their end while waiting for an update, just add the three conditions that are in bold text on the bottom right corner of the image. Hope this helps!