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CrunchyBiscuit

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CrunchyBiscuit007

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17 comments

  1. BenRierimanu
    BenRierimanu
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    As per AFK 33114 this mod will also be in UFO4P 2.1.7 and later, PRP may or may not also include it depending on when the next stable lands (if before 2.1.7, then included) to fix the precombined side of the issue.

    This note is being added for historical purposes.
  2. ATuMod
    ATuMod
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    Someone at Bethesda pulled that polygon by accident and someone saw it and didn't bother to fix and was like "eh, good enough, modders will fix it"
    1. CrunchyBiscuit007
      CrunchyBiscuit007
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      Indeed! Bethesda Mentality™
    2. DarkDominion
      DarkDominion
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      Or modder's mentality 
    3. rjd1922
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      More likely, nobody at Bethesda noticed.
  3. ArcanicVoid
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    You have a wonderful attention to detail. I never noticed this myself. 
    1. CrunchyBiscuit007
      CrunchyBiscuit007
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      Hey again, thank yee!

      Yeah, I always put all my points on perception, lol!
  4. mmacola1
    mmacola1
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    Thank you, endorsed
    1. CrunchyBiscuit007
      CrunchyBiscuit007
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      You too!
  5. BenRierimanu
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    Good news and bad news with this mod.

    The interact-able version (the FURN record or NPCBusStopSit01) can be safely updated by this mod.

    The static version (the STAT record or NPCBusStopSit01Static) cannot due to precombines. (It's only like 13 instances of the bench, really, compared to the other 72 that aren't static.)

    I'll have the CK consider this mesh update on the next PRP stable run.
    1. CrunchyBiscuit007
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      Oh! I didn't realize this bench was also part of some precombines. Yeah, those won't get fixed by this.

      I didn't progress far enough to encounter those yet, and would like some clarification.

      Installing this mod on a vanilla game won't break anything, right? It just won't fix the benches that are part of a precombine, correct?

      If it does break something, I'll have to consider removing the mod.

      If you could work your magic, that would be sweet!
    2. BenRierimanu
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      For the userbase, the mod is safe to install, just the precombined references won't be changed due to how they are built before hand (for those that follow PRP's development, this occurs in the precombines phase of building and considers the meshes that are present at build time).

      PRP will include this fix in a future release.
    3. CrunchyBiscuit007
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      Cool. I'll update the description page to include a mention and a link to the Previsibines Repair Pack when it gets updated, and keep this mod online for people who do not use the PRP.


      EDIT: stickied your post instead.
  6. niston
    niston
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    1.21 GIGAWATTS!
    1. CrunchyBiscuit007
      CrunchyBiscuit007
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      Ha! 1.21 GIGAWATTS?!?! One of my favorite scenes. Love the pronunciation on that one!
  7. Wyrnox
    Wyrnox
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    Thanks!
  8. kittyowilder
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    Thx a lot, I am tired of having my feet wowund when I sit in those benches :)

    Good work, mate!
    1. CrunchyBiscuit007
      CrunchyBiscuit007
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      Yeah lol, my ankles are still sore as well. Never again!

      And thanks!