Any update on this coming down the pipe? This mod has major subgraph issues and as it is it's causing a lot of conflicts with basically every other weapon mod.
For some reason my character can't hold anything other that the Pistol in any rational way, also my scopes are floating in thin air. . .any Idea what the hell I did wrong, or what is wrong?
I normally don't get weak-kneed for weapon and armour mods, I find most of them too flashy and tactical. But good lord, this mod is COOL!
I love the way you added lore explanations, integrated them into the world and made them difficult to acquire. But I spawned one in just to mess around and my socks are knocked thoroughly off.
I love your mod so much but i have any question. I want a "sniper" barrel for the combat version. What i can modify ? I tryed to swap the barrel's meshe but the display don't show the good ammo count... Thanks
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Fixed ammo counter, fixed Frostbite's and Prototype's legendary effect
Wattz posters added to Workshop by Wanaming0
Recon Targeting scopes now require C-U Motion Sensor - new junk item added with this update, which placed in the world and in Junk vendors' inventory
Added new red glow iron sights and reflex sights for better visibility
Added new unique, accessible through console or optional CC integration patch
Some animation fixes by Bwones
p.s. Check the image section for a hint on where to find uniques
p.p.s. When looking for treasure in V111, be careful to not get electrocuted 👀
Can someone please let me know?
I normally don't get weak-kneed for weapon and armour mods, I find most of them too flashy and tactical. But good lord, this mod is COOL!
I love the way you added lore explanations, integrated them into the world and made them difficult to acquire. But I spawned one in just to mess around and my socks are knocked thoroughly off.
Well done!
Thanks