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zlostnypopolnik

Uploaded by

zlostnypopolnik

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About this mod

The mod drastically changes the appearance of vanilla grass and at the same time preserves the vanilla feeling.

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Permissions and credits
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!!! READ THE BLOODY DESCRIPTION !!!

I DON'T KNOW ENGLISH WELL, SORRY FOR THAT.

I base my mods on Qrsr's Dark Commonwealth mod, that's why they are the way they are.
Mods are overhauled vanilla files. They are not things made from scratch with precision and care, they are things created using a hammer with total amateurism. I like the vanilla style and therefore I want to capture the vanilla feeling.
I don't have time (real life consequences), so I probably won't answer questions like "how to install a mod" or "why is a mod the way it is"... I'll probably not answer anything at all. Mods are what they are - "take it or leave it".
There are smarter people than me out there in the Nexus universe, if they think I've done something wrong, please tell me what it is and how to correct it.

ZP's Flora - Vanilla Grass:
The mod drastically changes the appearance of vanilla grass and thus also the appearance of the landscape. It also changes the playing style and the atmosphere. Heart attacks will be more frequent, hunting more difficult and finding bodies will be an art. 2K textures not only give grass and small branches details, but also change their appearance. I think that the ratio of large and small grass is fine. I didn't want a world full of big grass, one would get bored quickly.
I tested the mod, everything seems natural. The mod contains textures and a plugin. The mod can be used without the plugin, or you can use the plugin without the textures separately, or you can use the textures and the plugin together, it's up to you. During testing, I didn't notice grass growing in the middle of the building, inside buildings, and where it shouldn't grow.
See pictures and pathetic video. Keep in mind that I have neither the experience nor the rig to shoot 1080p videos. My videos are for presentation only, not for feasting on a visual orgy. I will have a new rig sometime in December, maybe it will change then. I don't even have generated distant LODs.

15/09/2024 UPDATE: 1 Institute texture for grass - see pictures

My INI settings for grass:
Fallout4.ini

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=10000
fTexturePctThreshold=0
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexture=7
iMinGrassSize=40

Fallout4Prefs.ini
[Grass]
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassStartFadeDistance=1000.0000

Everyone has their preferences and must adjust according to their machines. Everyone should find out at least the basic information about grass on S.T.E.P. page.

I will check everything, maybe improve something and release the Flora series in an all in one version. When? I don't know.

If you see any anomaly, please report it.

Beta testing


Finished version

The quality is very bad. Enjoy.

Compatibility:
Regarding the plugin, look at conflicts in xEdit. The plugin changes a lot of vanilla grass data and needs Far Harbor and Nuka World DLCs.
The loose files overwrites several VANILLA files in the Textures library. For more information, click on Preview file contents in the Files section.

Installation:
Install with your favorite mod manager.

Recommendation:
Dark Commonwealth and other mods from Qrsr

My mods:

zlostnypopolnik

My wallpapers:
Wallpapers

My pathetic videos:
Pathetic videos

Credits:
God, Bethesda, thanks to the More Grass mod for the inspiration, Qrsr, modding community