this sounds interesting like an upgrade of the mod I always use for settlement raids! was wondering if you could for example change the SM using only miniguns at certain levels or for example add behemots to fight along them
I can't for now, but I will work on it, i lime the idea of SM with behemoths along them. Anyway, my mod weapons overhaul include supermutants with miniguns or missile launcher only
Hi!!! I think I'll try your mod. I have only a small issue with skk mod that well idk if it's an issue or the game have multiple vanilla attacks that skk don't block but even with the option on mcm (and I've tried the holotape aswell) marked OFF base game attacks they still attack my settlements... I've looked for a mod that raised the chances of auto defence to 100% with enought built defences (cap is 50% on vanilla I think) but didn't found any. I want to have a reason to build defences but the vanilla system is stupid rng with a timer...
This version is not mcm version, if you have creation kit there are 2 globals: 1 AO_WorkshopAttackPercent that is at 50 2 AO_WorkshopAttackOptionalPercent that is at 25 I bet that those globals affect the defense rate altogheter...you should try both 0 or 100 and see what happens.
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was wondering if you could for example change the SM using only miniguns at certain levels or for example add behemots to fight along them
Anyway, my mod weapons overhaul include supermutants with miniguns or missile launcher only
1 AO_WorkshopAttackPercent that is at 50
2 AO_WorkshopAttackOptionalPercent that is at 25
I bet that those globals affect the defense rate altogheter...you should try both 0 or 100 and see what happens.