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WhiskyTangoFox

Uploaded by

WhiskyTangoFawks

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25 comments

  1. kcissicknasty
    kcissicknasty
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    For the Vault-Tec Armor, your link goes to a legacy page. :O
    Do we still use that same legacy version?
    File description reads:
    "Empty archive to trigger update notice.
    This mod is now in Legacy mode.

    New version available here:
    VTAC REDUX: https://www.nexusmods.com/fallout4/mods/81751"
    1. WhiskyTangoFawks
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      Not sure honestly. I've not looked at it since the author deleted it to see what the new compatibility is. If you try it let me know what you find. 
    2. WhiskyTangoFawks
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      Not sure honestly. I've not looked at it since the author deleted it to see what the new compatibility is. If you try it let me know what you find. 
    3. kcissicknasty
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      So, it looks like your plugin replacer produces some errors in the Redux version.
      Though I believe they may be safe to ignore?

      Spoiler:  
      Show

      Checking for Errors in [FE 521] Vault-Tec Armor Redux - Modular Expansion & Fixes.esp
      CO_VaultTecArmor_Overcoat_Color_Base [COBJ:FE521058]
      COBJ \ CNAM - Created Object -> [FE521054] <Error: Could not be resolved>
      CO_VaultTecArmor_Overcoat_Color_Brown [COBJ:FE521059]
      COBJ \ CNAM - Created Object -> [FE521056] <Error: Could not be resolved>
      CO_VaultTecArmor_Overcoat_Color_White [COBJ:FE52105A]
      COBJ \ CNAM - Created Object -> [FE521057] <Error: Could not be resolved>
      CO_VaultTecArmor_Overcoat_Color_Tan [COBJ:FE52105D]
      COBJ \ CNAM - Created Object -> [FE52105C] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_Base [COBJ:FE5210A3]
      COBJ \ CNAM - Created Object -> [FE52109A] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_Gray [COBJ:FE5210A4]
      COBJ \ CNAM - Created Object -> [FE52109B] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_Green [COBJ:FE5210A5]
      COBJ \ CNAM - Created Object -> [FE52109C] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_Blue [COBJ:FE5210A6]
      COBJ \ CNAM - Created Object -> [FE52109D] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_Brown [COBJ:FE5210A7]
      COBJ \ CNAM - Created Object -> [FE52109E] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_Purple [COBJ:FE5210A8]
      COBJ \ CNAM - Created Object -> [FE52109F] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_Red [COBJ:FE5210A9]
      COBJ \ CNAM - Created Object -> [FE5210A0] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_White [COBJ:FE5210AA]
      COBJ \ CNAM - Created Object -> [FE5210A1] <Error: Could not be resolved>
      CO_VaultTecArmor_GITS_Color_Black [COBJ:FE5210AB]
      COBJ \ CNAM - Created Object -> [FE5210A2] <Error: Could not be resolved>
  2. kcissicknasty
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    Heads up, NPC's Synth Armor got updated and the version your replacer requires isn't available anymore. (cant download it in the archive)
    1. WhiskyTangoFawks
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      And the new main version doesn't work?
    2. kcissicknasty
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      Getting errors, yes. Tried both available versions. both had errors.
    3. WhiskyTangoFawks
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      alright, thanks for the heads up. I've uploaded an updated version.
    4. kcissicknasty
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      awesome possum!!
    5. kcissicknasty
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      Can confirm, new version works! (: No errors in xEdit! Appreciate your work! :D
  3. Username8910
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    Do you need the mod that is replacing the armor piece or just your file, and if we do could you add links back to those mods
    1. WhiskyTangoFawks
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      Links are in the file descriptions
    2. Username8910
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      Oh I checked the Wasteland Ronin and it linked back to your old replacer mod so I just assumed all of them did
    3. WhiskyTangoFawks
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      No that would be an error on my end then, just pasted the wrong link 
  4. kcissicknasty
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    Just a heads up, Complex Item Sorter still likes to use the original tags for some of these. :O
    Like, if you replace a helmet with a greave, it will still tag it as a helmet for the icon.
    Easily self-patched, but just thought you would like to know!
    1. WhiskyTangoFawks
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      thanks
  5. NihlTree
    NihlTree
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    Hi Whiskey, brilliant ideas - as ever! Never been so excited to find a new unique. Quick question - are the PA replacers compatible with your LBPAC mod and their various LBPAC patches?

    For example, the T51c + T51c LBPAC patch + T51c Unique Replacer?

    Same question re the Tribal Armor Replacer (does it work with its LBPAC patch) & also the T60 Shoulder Capes?!
    1. WhiskyTangoFawks
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      generally they should be, but I've moved over to a lunar patcher for LitR, so I've not verified
  6. kcissicknasty
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    So, I'm getting errors now with the Synth Combat Armor patch.

    Both Helmet records have a [FE298ED0] <Error: Could not be resolved> for the MODL - Armor Addon.

    EDIT: I had NPC's replacer on as well. Wasn't aware this wasn't built off of that. :O
  7. Darkaxt
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    The old version of "URP Lunar Recon" was named "UniqueReplaced - LunarSSRecon.esp". The current version is named the same as the standard "UniqueReplacer - SSRecon.esp". Are you sure you didn't upload the standard version twice? I mean, I believe I checked the masters and the one in Lunar didn't depend on LunarFalloutOverhaul.esp".
  8. EDEguy
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    Is this possible for a port to Xbox?
    1. WhiskyTangoFawks
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      If someone wants to port it they can 
  9. kcissicknasty
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    When you say version 1.1 of West Tek Tactical, do you mean version 1.1.1? :O
    Version 1.1 is just a AWKCR patch.
    1. WhiskyTangoFawks
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      yes
    2. kcissicknasty
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      sweet! (: thank you!