So, it looks like your plugin replacer produces some errors in the Redux version. Though I believe they may be safe to ignore?
Spoiler:
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Checking for Errors in [FE 521] Vault-Tec Armor Redux - Modular Expansion & Fixes.esp CO_VaultTecArmor_Overcoat_Color_Base [COBJ:FE521058] COBJ \ CNAM - Created Object -> [FE521054] <Error: Could not be resolved> CO_VaultTecArmor_Overcoat_Color_Brown [COBJ:FE521059] COBJ \ CNAM - Created Object -> [FE521056] <Error: Could not be resolved> CO_VaultTecArmor_Overcoat_Color_White [COBJ:FE52105A] COBJ \ CNAM - Created Object -> [FE521057] <Error: Could not be resolved> CO_VaultTecArmor_Overcoat_Color_Tan [COBJ:FE52105D] COBJ \ CNAM - Created Object -> [FE52105C] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_Base [COBJ:FE5210A3] COBJ \ CNAM - Created Object -> [FE52109A] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_Gray [COBJ:FE5210A4] COBJ \ CNAM - Created Object -> [FE52109B] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_Green [COBJ:FE5210A5] COBJ \ CNAM - Created Object -> [FE52109C] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_Blue [COBJ:FE5210A6] COBJ \ CNAM - Created Object -> [FE52109D] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_Brown [COBJ:FE5210A7] COBJ \ CNAM - Created Object -> [FE52109E] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_Purple [COBJ:FE5210A8] COBJ \ CNAM - Created Object -> [FE52109F] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_Red [COBJ:FE5210A9] COBJ \ CNAM - Created Object -> [FE5210A0] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_White [COBJ:FE5210AA] COBJ \ CNAM - Created Object -> [FE5210A1] <Error: Could not be resolved> CO_VaultTecArmor_GITS_Color_Black [COBJ:FE5210AB] COBJ \ CNAM - Created Object -> [FE5210A2] <Error: Could not be resolved>
Just a heads up, Complex Item Sorter still likes to use the original tags for some of these. :O Like, if you replace a helmet with a greave, it will still tag it as a helmet for the icon. Easily self-patched, but just thought you would like to know!
Hi Whiskey, brilliant ideas - as ever! Never been so excited to find a new unique. Quick question - are the PA replacers compatible with your LBPAC mod and their various LBPAC patches?
For example, the T51c + T51c LBPAC patch + T51c Unique Replacer?
Same question re the Tribal Armor Replacer (does it work with its LBPAC patch) & also the T60 Shoulder Capes?!
The old version of "URP Lunar Recon" was named "UniqueReplaced - LunarSSRecon.esp". The current version is named the same as the standard "UniqueReplacer - SSRecon.esp". Are you sure you didn't upload the standard version twice? I mean, I believe I checked the masters and the one in Lunar didn't depend on LunarFalloutOverhaul.esp".
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Do we still use that same legacy version?
File description reads:
Though I believe they may be safe to ignore?
Checking for Errors in [FE 521] Vault-Tec Armor Redux - Modular Expansion & Fixes.esp
CO_VaultTecArmor_Overcoat_Color_Base [COBJ:FE521058]
COBJ \ CNAM - Created Object -> [FE521054] <Error: Could not be resolved>
CO_VaultTecArmor_Overcoat_Color_Brown [COBJ:FE521059]
COBJ \ CNAM - Created Object -> [FE521056] <Error: Could not be resolved>
CO_VaultTecArmor_Overcoat_Color_White [COBJ:FE52105A]
COBJ \ CNAM - Created Object -> [FE521057] <Error: Could not be resolved>
CO_VaultTecArmor_Overcoat_Color_Tan [COBJ:FE52105D]
COBJ \ CNAM - Created Object -> [FE52105C] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_Base [COBJ:FE5210A3]
COBJ \ CNAM - Created Object -> [FE52109A] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_Gray [COBJ:FE5210A4]
COBJ \ CNAM - Created Object -> [FE52109B] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_Green [COBJ:FE5210A5]
COBJ \ CNAM - Created Object -> [FE52109C] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_Blue [COBJ:FE5210A6]
COBJ \ CNAM - Created Object -> [FE52109D] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_Brown [COBJ:FE5210A7]
COBJ \ CNAM - Created Object -> [FE52109E] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_Purple [COBJ:FE5210A8]
COBJ \ CNAM - Created Object -> [FE52109F] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_Red [COBJ:FE5210A9]
COBJ \ CNAM - Created Object -> [FE5210A0] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_White [COBJ:FE5210AA]
COBJ \ CNAM - Created Object -> [FE5210A1] <Error: Could not be resolved>
CO_VaultTecArmor_GITS_Color_Black [COBJ:FE5210AB]
COBJ \ CNAM - Created Object -> [FE5210A2] <Error: Could not be resolved>
Like, if you replace a helmet with a greave, it will still tag it as a helmet for the icon.
Easily self-patched, but just thought you would like to know!
For example, the T51c + T51c LBPAC patch + T51c Unique Replacer?
Same question re the Tribal Armor Replacer (does it work with its LBPAC patch) & also the T60 Shoulder Capes?!
Both Helmet records have a [FE298ED0] <Error: Could not be resolved> for the MODL - Armor Addon.
EDIT: I had NPC's replacer on as well. Wasn't aware this wasn't built off of that. :O
Version 1.1 is just a AWKCR patch.