See Through Scopes and Melee Hold Block are the two ones that I use currently, I'll be looking forward to the paches. Thank you for this mod, just tested it and works perfectly. Thank you so much, weapon switching with the piboy won't be buggy anymore.
This mod should be titled "Very IMPORTANT Pip-Boy Fixes" lol. Excellent work! I don't know why but when I recorded a slow motion video of the weapon equip issue, the weapon came from the direction of the camera which made the problem even more noticeable but it is not a problem anymore with your fix so thank you.
If I may make a request about another Pip-Boy related issue; it applies to power armor. To reproduce it, first enter a suit of power armor then use the Pip-Boy and open the map. Close the Pip-Boy and then reopen it but do not move the cursor or change tabs. Without doing anything in the Pip-Boy, simply close it again and you should see the non-power armor compass incorrectly overlaying the power armor compass as shown in my screenshot below.
Spoiler:
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Oddly enough, the non-power armor compass can be seen when you are looking at the Pip-Boy map while in power armor but the game appears to hide it when you exit normally, however with the steps I showed the game fails to hide it so it can be seen outside the Pip-Boy where it is more noticeable.
That would be a lot of work for a mod I don't use. You can try doing it yourself though. If you download HKXPACK and convert the GunBehavior.hkx of your choice, you can then search for "WPNEquip.hkt" and substitute every time it appears for "WPNEquipFast.hkt". It should then have the same functionality as the mod you described :)
31 comments
Tactical Reload by Bwones - Permission Given
Sprint Reload by FX0x01 - Technically open perms, considering the author's about me page.
See Through Scopes by henkspamadres - Open Permissions
Melee Hold Block by Ghostrider231 - Permission Given
I noticed that Melee Hold Block doesn’t work in 1st person in combination with this mod so I can’t wait for the patch.
If I may make a request about another Pip-Boy related issue; it applies to power armor. To reproduce it, first enter a suit of power armor then use the Pip-Boy and open the map. Close the Pip-Boy and then reopen it but do not move the cursor or change tabs. Without doing anything in the Pip-Boy, simply close it again and you should see the non-power armor compass incorrectly overlaying the power armor compass as shown in my screenshot below.
Oddly enough, the non-power armor compass can be seen when you are looking at the Pip-Boy map while in power armor but the game appears to hide it when you exit normally, however with the steps I showed the game fails to hide it so it can be seen outside the Pip-Boy where it is more noticeable.
Thank you so much for making this! :)
it seems to look at the ground in the animation to enter the terminal, and then does the same when you exit the terminal.