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mmacola

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mmacola1

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31 comments

  1. mmacola1
    mmacola1
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    Sticky
    Oct 14 - Mod updated to include patches for the following mods:

    Tactical Reload by Bwones - Permission Given

    Sprint Reload by FX0x01 - Technically open perms, considering the author's about me page.

    See Through Scopes by henkspamadres - Open Permissions

    Melee Hold Block by Ghostrider231 - Permission Given
    1. Slagar80
      Slagar80
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      Awesome 
      I noticed that Melee Hold Block doesn’t work in 1st person in combination with this mod so I can’t wait for the patch.
    2. LiptonDI
      LiptonDI
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      See Through Scopes and Melee Hold Block are the two ones that I use currently, I'll be looking forward to the paches. Thank you for this mod, just tested it and works perfectly. Thank you so much, weapon switching with the piboy won't be buggy anymore.
  2. AtomicFallout757
    AtomicFallout757
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    This mod should be titled "Very IMPORTANT Pip-Boy Fixes" lol. Excellent work! I don't know why but when I recorded a slow motion video of the weapon equip issue, the weapon came from the direction of the camera which made the problem even more noticeable but it is not a problem anymore with your fix so thank you.

    If I may make a request about another Pip-Boy related issue; it applies to power armor. To reproduce it, first enter a suit of power armor then use the Pip-Boy and open the map. Close the Pip-Boy and then reopen it but do not move the cursor or change tabs. Without doing anything in the Pip-Boy, simply close it again and you should see the non-power armor compass incorrectly overlaying the power armor compass as shown in my screenshot below.

    Spoiler:  
    Show

    Oddly enough, the non-power armor compass can be seen when you are looking at the Pip-Boy map while in power armor but the game appears to hide it when you exit normally, however with the steps I showed the game fails to hide it so it can be seen outside the Pip-Boy where it is more noticeable.
  3. Chikaws
    Chikaws
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    These issues are something that have bothered me for a LONG time.

    Thank you so much for making this! :)
  4. golballightning
    golballightning
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    can you make a patch for tactical reload v1.32 ?
  5. gtrsheriff
    gtrsheriff
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    Hello. Can u add support for Quick Draw - Faster Draw Animations mod, please? Thanks.
    1. mmacola1
      mmacola1
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      That would be a lot of work for a mod I don't use. You can try doing it yourself though. If you download HKXPACK and convert the GunBehavior.hkx of your choice, you can then search for "WPNEquip.hkt" and substitute every time it appears for "WPNEquipFast.hkt". It should then have the same functionality as the mod you described :)
    2. gtrsheriff
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      Worked as expected, thanks a lot. ;)
  6. zingti
    zingti
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    I think there's a problem with this mod when activating a terminal while using power armor in first person.

    it seems to look at the ground in the animation to enter the terminal, and then does the same when you exit the terminal.
    1. mmacola1
      mmacola1
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      Thanks for the report, will look into it
    2. mmacola1
      mmacola1
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      Thanks for the find. Was able to replicate the bug, and after trying a possible fix, couldn't reproduce it anymore. File updated
    3. zingti
      zingti
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      damn that was fast, Thanks!
  7. Vexx234
    Vexx234
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    Yeesh, will people stop noticing these things? Now I can't unsee it anymore haha. Downloaded and endorsed.
    1. mmacola1
      mmacola1
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      Sorry and thanks :)
  8. Furansurui
    Furansurui
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    i think theres a conflict on FOV slider mod on the weapon slider pov it cant change the distance
    1. mmacola1
      mmacola1
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      Unlikely; the mods don't touch the same files and they work fine for me (am also a FOV Slider user)
  9. Milota50
    Milota50
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    you deserve a place in a post-apocalyptic paradise.
  10. TfYouMeanNuhUh
    TfYouMeanNuhUh
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    would this work with FallUI?
    1. mmacola1
      mmacola1
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      I think so, it changes nothing HUD related
    2. TfYouMeanNuhUh
      TfYouMeanNuhUh
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      gotcha thanks!
  11. SuperDaddyD
    SuperDaddyD
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    in six years playing this game I never once see this slowmo equipping.
    1. CrunchyBiscuit007
      CrunchyBiscuit007
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      Slow motion isn't the issue, slow motion demonstrates the issue.
    2. mmacola1
      mmacola1
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      Correct :)