435 comments

  1. tenhats
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    1.02 Plans:
    • Make a settlement objects option, including Minutemen Versions, add to main download as FOMOD option, also upload a standalone.
    • Add headlamps to appropriate helmets.
    • Underarmor color swap slot.

    Check changelogs for 1.01 update notes. It's safe to update mid save.


    Mods included in Collection:
    I think that's all of them. I may have missed one.
    This collection also features new armors not found in any of the above.
  2. FatboyMike
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    are there any mods that let us join the Gunners over the Minutemen ? that'd be cool.. instead of raiders attacking Concord it's the Gunners. the player has to decide who to help
    1. Grifman
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      No, that would require changing the main storyline which would not be an easy undertaking.  It has been done, but so far not for the Gunners.
  3. Medus72x2
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    Olá, bom dia! Tenho uma lista de mods com +176 mods e nenhum deles me dá problemas. Uso o Vortex e a versão PRE-NG, mas assim que abre o seu mod, meu jogo trava. Vou te enviar o pastebin.


    https://pastebin.com/7dRQR5SQ



    uma lista de mods que estou usando. Se você puder ver e me avisar, caso haja algum conflito, eu agradeceria.


    https://www.nexusmods.com/games/fallout4/collections/0m7vbq


    GAME VERSÃO 1.10.163.0
    1. tenhats
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      Boa tarde!

      Crashes on load screen are almost always due to BA2 limit being reached, try the loose files version.
    2. Medus72x2
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      I'm a total beginner in the world of modding, could you explain to me step by step how to do this?

    3. tenhats
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      Go to your mod manager, uninstall the mod. Go to the files tab on the mod page here, download loose files version with your mod manager, install it, enable it.
  4. NeonAkira
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    Where can I find the flamer helmet besides killing the guy at the camp? Also my level injection doesn't seem to be working
    1. tenhats
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      From random gunners. Last report of injection not being evident was because they had a mod that changed the leveled lists gunners draw from, in their case it was Horizon. If you have a mod that redirect gunners to use different leveled lists from vanilla then that would be the cause.
    2. NeonAkira
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      Just turned off all mods besides this one and it doesn't seem to fix. Any other ideas?
    3. tenhats
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      Are you testing with your current save or one from before you installed the mod?
  5. MannyCAM
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    I love all your mods, guys. 
    So, very talented. A no brainer, installing it as a permanent in all my playthroughs. 

    I know the option of not killing the gunners is implemented, but since I am enemies with them, as soon as I entered the camp, all hell broke loose. Is this supposed to happen? I really wanted to keep these gunners alive. Keep them as "neutral" if possible. Anything I can do to resolve this?
    1. tenhats
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      They are a separate faction from the rest of the gunners so they shouldn’t be hostile right off the bat. Assuming you didn’t accidentally attack them earlier then I guess maybe some other mod could be causing an issue somehow? I have no idea what though, would probably be some sort of overhaul or change in the way factions or aggression work.
    2. MannyCAM
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      Thx, for the quick reply. No worries. It's at my end. Do they respawn?
      You have a great mod. 
      Happily, endorsed.
  6. xanimeman
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    just found out that the loose files are not compatible with each other so i instead install the other file versions and now the mods are not conflicting with each other.
    1. tenhats
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      No they're compatible with each other. You're doing something wrong on your end, but if the ba2 version works with whatever you're doing that's fine.
  7. PixelHeadMods
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    Does this have dismemberment features?
    1. tumbajamba
      tumbajamba
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      Not really
    2. PixelHeadMods
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      No worries, I know it's a pain to implement properly, thanks for the quick reply
  8. NOMADmurder
    NOMADmurder
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    The mod didn't add items to the level list. Gunners equipment does not change, although I installed everything properly through NMM. What did I do wrong?
    1. tenhats
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      Make sure the files are active in your mod manager.
    2. NOMADmurder
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      I realized what my problem was. This mod is incompatible with horizon. all those who use horizon - keep this in mind
    3. tenhats
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      Oh yeah horizon is a total overhaul, it would need a patch made for it. If someone who uses horizon would like to do so they have my permission, but as I am not a user of it I wouldn’t know how to balance or patch for horizon.
  9. blackboy2
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    Any chance the mod could be ESLified? I'm sadly at both my ESP and ba2 limits.
    1. tenhats
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      It already is.
    2. blackboy2
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      It is? When I checked the mod in NMM, all the files were marked as ESMs.
    3. tenhats
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      Files can be both. In this case they are.
    4. blackboy2
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      Ah. I didn't know that. The reason why I asked my initial question is because with the mod installed, the loose files version, my game consistently crashes on the main menu, and I'm not sure what is going on.
    5. tenhats
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      Interesting. You could try removing the ESM flag using xedit? It's just one toggle box on each. The ESM flag's main function is to force the mod to sort to the top of the load order reducing conflict potential, but it also has some small benefits towards how loading works, so you wont be losing anything by removing it.

      Normally it has no impact on the status of a file as light, but maybe your game is acting funny for some reason.
    6. blackboy2
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      I'll try your xedit solution. Think you could walk me through how to do it, though?
    7. tenhats
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      Open xedit, select the esp files in question, once it loads click on the name of one of the mod files on the left hand side, go to the right hand side and find "Record Flags (sorted)", double click where you see "esm, esl", toggle off esm, save.

      You could also try redownloading the file, sometimes there's just random corruption for no reason.
    8. blackboy2
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      I tried both of your suggestions, redownloading the mod and using xedit to remove the ESM flag, and the results are the same. I keep crashing at the main menu.
    9. tenhats
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      I wonder if it could be some weird corner case conflict? Try making a testing profile in your mod manager and load only this mod in that profile.
  10. grandvil
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    Does anyone have an issue with the power armor boss that has the lynx armor with his unique weapon where he just points it in the sky and doesn't shoot you? He does aggro though as he walks towards me. Possibly something on my end but I wanted to see if anyone else has this problem.
  11. jiocker82xy
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    please make a mod for raiders, most mods for them suck or are realism focused mods