I like the idea of different styles for light medium and heavy armors and the game does present a choice of what to use based off of your personal playstyle, presumably this would take the effect of different roles such as snipers and assassins using light armor whilst more versatile mid range types utilizing medium armor and if you like roleplaying as a angry tin can but dont like power armor then heavy armor is for you. which is why I think making light medium and heavy armor for different combat roles is a good idea. difference in roleplay uses between light armors is seen in game such as light leather armor giving gunslinger vibes light combat armor giving soldier vibes and light metal armor giving wasteland warrior vibes and so even making clear style difference between metal light and metal medium would still give plenty of room for leather combat and pvc pipe armors for their own spin on armor variants
BTW small heads up; the mod is not compatible with any of the Creation Club's 'skin' mods even if its just a remesh. Could be cool to see what causes it considering its literally using the same mesh...
I took the helmet of a raider, but for some reason it doesn't appear in my inventory, I can make modifications to it, but it doesn't appear in the pip-boy, I can't save it in the boxes and it doesn't let me give it to any npc.
Is it possible to make a helmet a new helmet and not a substitute for a metal one? Or send it how I tried it myself but I don't understand what it is anyway the metal is being replaced.
I installed all your armor-remodel mods. A big request - make a patch for metal armor, which makes it possible to use the old-vanil helmet. (I.e., as you did with a mod on combat armor)
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A big request - make a patch for metal armor, which makes it possible to use the old-vanil helmet. (I.e., as you did with a mod on combat armor)