What creatures will this mod add into SKK Random Encounters? Do you plan to make a similar mod but for SKK Combat Stalkers? Feels like that one spawns humans, synths, dogs and that's it.
Every enemies spawned are animals from all the game. Ally npcs can't be edited (in creation kit there is a specific note of SKK to don't toich them to don't mess the mod). Bit every enemy are creatures of all kinds (animals, insects, mirelurks, dogs, wolves, scorpions, anglers, gulpers and so on... there are more or less 35 veriety of spawned foe)
The only jlhumans that appear are faction ally sometimes, but all other humans are removed and only beasts will spawn. Skk doesn't have mirelurks, deathclaws or fog crawles...behemots and so on. It has mostly assault dogs
Similar, but SKK scripts are more stable and lighter a lot. It never crasher and never slowed down my load times and neever lagged even when i had a potato PC.
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no need ally
I tried myself long ago...didn't work.
Do you plan to make a similar mod but for SKK Combat Stalkers? Feels like that one spawns humans, synths, dogs and that's it.
Ally npcs can't be edited (in creation kit there is a specific note of SKK to don't toich them to don't mess the mod).
Bit every enemy are creatures of all kinds (animals, insects, mirelurks, dogs, wolves, scorpions, anglers, gulpers and so on... there are more or less 35 veriety of spawned foe)
Skk doesn't have mirelurks, deathclaws or fog crawles...behemots and so on. It has mostly assault dogs
It never crasher and never slowed down my load times and neever lagged even when i had a potato PC.