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vasyanchigg

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vasyanchigg

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53 comments

  1. vasyanchigg
    vasyanchigg
    • supporter
    • 6 kudos
    Sticky
    1.4 is out! With the new version, you can choose between full replacer or level list injection for keeping vanilla armor and enemy types. Further more, future updates will bring more unique enemies like flamers, gunners, etc, all having unique sets of armor.
  2. 5z6hu5z67547hz7657
    5z6hu5z67547hz7657
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    Say, could you add some of the Super Mutant Armor/Clothes from your Mod to be able to be equipped to Super Mutant Companions?
    1. vasyanchigg
      vasyanchigg
      • supporter
      • 6 kudos
      You can add clothes via console and then open your companion's container so that you can give it to them. Be aware that you shouldnt drop it because shotgunner's armor doesnt have collisions and you will be stuck with broken item.
    2. 5z6hu5z67547hz7657
      5z6hu5z67547hz7657
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      Do you have like... a List of the Item Names? Like "Super Mutant Fatigues" or "Super Mutant Combat Armor" and ect.
    3. vasyanchigg
      vasyanchigg
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      • 6 kudos
  3. FrontPlatypus11
    FrontPlatypus11
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    Hello, I was wondering if it was possible to use this mod without the weapon LL? I'm using Modern Firearms which lets Super Mutants use those guns. I want to keep everything else though. I started messing around with FO4Edit so I just need to know what to remove.
    1. vasyanchigg
      vasyanchigg
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      • 6 kudos
      If you're using the replacer version - remove the leveled lists, if you're using injection version - edit the custom leveled list which gets injected and load your save before the mod was installed.
    2. FrontPlatypus11
      FrontPlatypus11
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      You mean this mod or Modern Firearms? Before installing Modern Firearms, I searched all over Nexus for patches to use in-game. One of those patches was a vanilla weapon replacer patch to replace the vanilla weapons with the guns from Modern Firearms.
    3. vasyanchigg
      vasyanchigg
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      • 6 kudos
      This mod
    4. FrontPlatypus11
      FrontPlatypus11
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      Alright, I opened the plugin in FO4Edit just now and saw "leveled item". I'm assuming that's what you mean, correct? Btw, I chose the default option.
  4. kr0n0s21
    kr0n0s21
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    if someone ever feels like making a fo1 remake in the creation engine they should consider putting this in the project 10/10
  5. BroHam4
    BroHam4
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    Can I update midgame?
    1. vasyanchigg
      vasyanchigg
      • supporter
      • 6 kudos
      Yes. It should work
  6. yennifer1980
    yennifer1980
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    • 4 kudos
    hi , in my current playthrough i am using the mod power armor for strong and the implantationmod for the supermutant LL ,https://www.nexusmods.com/fallout4/mods/10887 and here the other https://www.nexusmods.com/fallout4/mods/60479 are these two mods compatible with your mod?
    1. vasyanchigg
      vasyanchigg
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      • 6 kudos
      They should work together if you pick leveled list version of my mod
  7. JammyTammy35
    JammyTammy35
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    This mod really make me want to WAAAAGHHH
  8. Lollia
    Lollia
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    • 322 kudos
    Went to give you a kudos point for taking the trouble to create a fomod, but it appears I already gave you one.
    So this is me saying thanks for the fomod. It's much appreciated.
  9. aristidetorchia717
    aristidetorchia717
    • BANNED
    • 13 kudos
    It is your mod and you will do as you please of course, but itd be good if you could split big gameplay changes such as removal of a suicider mutant into a separate file. 

    Those outfits and changes are really fantastic, but tue bigger the changes get the more arbitrary they may become. Personally, Id much prefer to keep the suicider in my game - its a fun mechanic.
    1. vasyanchigg
      vasyanchigg
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      • 6 kudos
    2. aristidetorchia717
      aristidetorchia717
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      • 13 kudos
      Thanks for reply. I assume those are some options you included, though I do not recognise the interface - will this appear when installing through Vortex? I have everything set up through there. 
    3. vasyanchigg
      vasyanchigg
      • supporter
      • 6 kudos
      im making a fomod
    4. aristidetorchia717
      aristidetorchia717
      • BANNED
      • 13 kudos
      Nice, good shout. 
  10. aristidetorchia717
    aristidetorchia717
    • BANNED
    • 13 kudos
    I really like this, but would like to suggest splitting into two modules - first outfits only, second mutants using extra weapons. 

    Mutant outfits are fantastic, but extra weapons in levelled lists may be far more arbitrary for people for various reasons such as balancing and sense of weapon progression. I know it is for me and it keeps me from installing, even as I would love these outfits. 

    Alternatively, if the levelled lists were to ensure that mutants won't be spawning with guns you have not otherwise yet come across, that would also solve the issue.

    thanks, this is looking great. Now all we need is redone voices, so that they no longer sound like cartoon characters aimed at 10 year-olds.
  11. Tigertank0506
    Tigertank0506
    • supporter
    • 5 kudos
    we wait this good mods for so long . Mutants now deadly