1.4 is out! With the new version, you can choose between full replacer or level list injection for keeping vanilla armor and enemy types. Further more, future updates will bring more unique enemies like flamers, gunners, etc, all having unique sets of armor.
You can add clothes via console and then open your companion's container so that you can give it to them. Be aware that you shouldnt drop it because shotgunner's armor doesnt have collisions and you will be stuck with broken item.
Hello, I was wondering if it was possible to use this mod without the weapon LL? I'm using Modern Firearms which lets Super Mutants use those guns. I want to keep everything else though. I started messing around with FO4Edit so I just need to know what to remove.
If you're using the replacer version - remove the leveled lists, if you're using injection version - edit the custom leveled list which gets injected and load your save before the mod was installed.
You mean this mod or Modern Firearms? Before installing Modern Firearms, I searched all over Nexus for patches to use in-game. One of those patches was a vanilla weapon replacer patch to replace the vanilla weapons with the guns from Modern Firearms.
hi , in my current playthrough i am using the mod power armor for strong and the implantationmod for the supermutant LL ,https://www.nexusmods.com/fallout4/mods/10887 and here the other https://www.nexusmods.com/fallout4/mods/60479 are these two mods compatible with your mod?
Went to give you a kudos point for taking the trouble to create a fomod, but it appears I already gave you one. So this is me saying thanks for the fomod. It's much appreciated.
It is your mod and you will do as you please of course, but itd be good if you could split big gameplay changes such as removal of a suicider mutant into a separate file.
Those outfits and changes are really fantastic, but tue bigger the changes get the more arbitrary they may become. Personally, Id much prefer to keep the suicider in my game - its a fun mechanic.
Thanks for reply. I assume those are some options you included, though I do not recognise the interface - will this appear when installing through Vortex? I have everything set up through there.
I really like this, but would like to suggest splitting into two modules - first outfits only, second mutants using extra weapons.
Mutant outfits are fantastic, but extra weapons in levelled lists may be far more arbitrary for people for various reasons such as balancing and sense of weapon progression. I know it is for me and it keeps me from installing, even as I would love these outfits.
Alternatively, if the levelled lists were to ensure that mutants won't be spawning with guns you have not otherwise yet come across, that would also solve the issue.
thanks, this is looking great. Now all we need is redone voices, so that they no longer sound like cartoon characters aimed at 10 year-olds.
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So this is me saying thanks for the fomod. It's much appreciated.
Those outfits and changes are really fantastic, but tue bigger the changes get the more arbitrary they may become. Personally, Id much prefer to keep the suicider in my game - its a fun mechanic.
Mutant outfits are fantastic, but extra weapons in levelled lists may be far more arbitrary for people for various reasons such as balancing and sense of weapon progression. I know it is for me and it keeps me from installing, even as I would love these outfits.
Alternatively, if the levelled lists were to ensure that mutants won't be spawning with guns you have not otherwise yet come across, that would also solve the issue.
thanks, this is looking great. Now all we need is redone voices, so that they no longer sound like cartoon characters aimed at 10 year-olds.