I hate to ask again, but how exactly do you get the Concrete Sledge replacer to work? :O The weapon returns all errors for each entry. Am I supposed to choose anything specific in the FOMOD?
The URP Boston After Dark Cycling Rifle requires 'Lunar Fallout Plus - Arsenal.esp' which is not listed as an extra requirement in the Description and as I use Dak's Ammo Rebalance I have forgone with the Lunar Overhaul for a more tweaked classic fallout feel.
Since you changed the Crippling Sledgehammer reward from Far Harbor I remembered three more underwhelming Quest Reward non-unique weapons you receive that could use a little love.
After you complete the quest 'Out of The Fire' you will get to keep the non-legendary Skishkebab you risked your life for by robbing it from Slags cold dead body, but at this point the weapon could be already in you inventory as a random legendary. Replace it with a better knife or sword, my suggestion is the Hunter's Knife or Livewire.
The side quest of the Railroad that happens immediately after 'Tradecraft' is 'Boston After Dark' and after jumping thru a few hoops and arriving at Ticonderoga you get the fantastic reward of... a non-legendary Combat Rifle. Honestly almost anything would be an improvement but I suggest either Cranky or the M72 Gauss Rifle.
Finally we have 'Underground Undercover' a lengthy quest line that puts you at odds with both the Brotherhood and the Institute and the wonderful reward for this quest? A non-legendary Railway Rifle, it does unlock the legendary variants making them appear in the world and thus making the original reward even more useless. Replace it with anything that makes burning all those bridges worthwhile, like for example the H&H Industrial Spike Driver or alternately The Fusion Gun would be a nice late game reward.
So does this do the exact same as what your previous mods did? Such as the protectron's gaze replacement how it both replaced the unique and gave the tinkerer's raygun to Rust Devils?
So just a sort of follow up, xEdit is giving "[A0000805] <Error: Could not be resolved>" for everything. Are there certain assets that shouldn't be used? :O Like, should it just be textures, meshes, materials?
I think there are links to the weapons that are down, I try to access the page for the first main file of your mod and it says it is down, I need to enter each link to download the weapons to replace, right?
https://www.nexusmods.com/fallout4/mods/64248
I haven't checked them all but I can't get into downloading the first one
I see that there is another page for a mod called Anotherone Vanilla Weapon replacer https://www.nexusmods.com/fallout4/mods/51477 Is this the mod that is needed? or is it a different one from the same author? Also wanted to ask if your replacer mod limited these new looks to just the unique weapons or if the other mods new looks affected all of the melee weapons in the game still. Thank you for making all of these replacers. Good stuff.
Thank you for the super quick reply. I can imagine so, regarding the links. I just want to clarify, whether this mod limits the new appearances for the melee weapons to only the uniques. Thank you again for all of this. It's sooo cool to have these.
I'm sorry, I tried redownloading and started a new game-I'm still getting them added to the leveled lists. All I need is the main file from Zap gun, the main file from vanillafied and the plugin from this page? Or am I missing something?
*edit, all 3 are active, installed and loaded in the above order.
another edit, I "solved" the issue by deleting the zap gun quest
I guess I forgot to do it for the zap gun then. I think my logic was probably leave teh zap gun present in the world, but make the fusion core version uncraftable and unique
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The weapon returns all errors for each entry. Am I supposed to choose anything specific in the FOMOD?
Seems you didn't integrated that awesome mod : https://www.nexusmods.com/fallout4/mods/78672
Works well with PA, Cait Half supermutant, Strong, or any "big" character.
EDIT: I was using your vanillafied replacer for this. Removed it and no errors.
After you complete the quest 'Out of The Fire' you will get to keep the non-legendary Skishkebab you risked your life for by robbing it from Slags cold dead body, but at this point the weapon could be already in you inventory as a random legendary. Replace it with a better knife or sword, my suggestion is the Hunter's Knife or Livewire.
https://www.nexusmods.com/fallout4/mods/82917
https://www.nexusmods.com/fallout4/mods/61143
The side quest of the Railroad that happens immediately after 'Tradecraft' is 'Boston After Dark' and after jumping thru a few hoops and arriving at Ticonderoga you get the fantastic reward of... a non-legendary Combat Rifle. Honestly almost anything would be an improvement but I suggest either Cranky or the M72 Gauss Rifle.
https://www.nexusmods.com/fallout4/mods/45796
https://www.nexusmods.com/fallout4/mods/43442
Finally we have 'Underground Undercover' a lengthy quest line that puts you at odds with both the Brotherhood and the Institute and the wonderful reward for this quest? A non-legendary Railway Rifle, it does unlock the legendary variants making them appear in the world and thus making the original reward even more useless. Replace it with anything that makes burning all those bridges worthwhile, like for example the H&H Industrial Spike Driver or alternately The Fusion Gun would be a nice late game reward.
https://www.nexusmods.com/fallout4/mods/67862
https://www.nexusmods.com/fallout4/mods/17847
And like the PJAR none of these need added legendary effects.
Edit: Side Note what happened to Ack-Ack's Chaingun? And would that Chaingun be effected by your other Mod Bosses Get Legendaries?
For the chain gun, I integrated it into the world in my general weapons overhaul mod.
MO2 wont let me:
"the following files or folders were not found in the archive. This is likely due to an incorrect FOMOD installer. This mod may not work properly.
Folder 'MAIN/sound'
Folder 'MAIN/textures'."
https://www.nexusmods.com/fallout4/mods/64248
I haven't checked them all but I can't get into downloading the first one
https://www.nexusmods.com/fallout4/mods/51477
Is this the mod that is needed? or is it a different one from the same author? Also wanted to ask if your replacer mod limited these new looks to just the unique weapons or if the other mods new looks affected all of the melee weapons in the game still.
Thank you for making all of these replacers. Good stuff.
* screenshot attached
*edit, all 3 are active, installed and loaded in the above order.
another edit, I "solved" the issue by deleting the zap gun quest