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WhiskyTangoFox

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WhiskyTangoFawks

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38 comments

  1. kcissicknasty
    kcissicknasty
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    I hate to ask again, but how exactly do you get the Concrete Sledge replacer to work? :O
    The weapon returns all errors for each entry. Am I supposed to choose anything specific in the FOMOD?
    1. WhiskyTangoFawks
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      I think maybe when I installed the mod I had to move the files to the right folder maybe? I honestly don't remember, it's been so long.
    2. kcissicknasty
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      I've tried so many different ways, but xEdit says it's all errors.
  2. Kreyd
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    So great! I took almost all that replacer serie again ^^
    Seems you didn't integrated that awesome mod : https://www.nexusmods.com/fallout4/mods/78672

    Works well with PA, Cait Half supermutant, Strong, or any "big" character.
  3. cheshiremolotov
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    The URP Boston After Dark Cycling Rifle requires 'Lunar Fallout Plus - Arsenal.esp' which is not listed as an extra requirement in the Description and as I use Dak's Ammo Rebalance I have forgone with the Lunar Overhaul for a more tweaked classic fallout feel.
    1. WhiskyTangoFawks
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      Yeah, that's just a failure to clean the masters before uploading, I'll get it sorted out.
  4. kcissicknasty
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    The CryoAeternus patch for this one is doing the same thing. [FE248815] <Error: Could not be resolved> under Value 1 - FormID for numerous addons. :O

    EDIT: I was using your vanillafied replacer for this. Removed it and no errors.
  5. cheshiremolotov
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    Since you changed the Crippling Sledgehammer reward from Far Harbor I remembered three more underwhelming Quest Reward non-unique weapons you receive that could use a little love.

    After you complete the quest 'Out of The Fire' you will get to keep the non-legendary Skishkebab you risked your life for by robbing it from Slags cold dead body, but at this point the weapon could be already in you inventory as a random legendary. Replace it with a better knife or sword, my suggestion is the Hunter's Knife or Livewire.

    https://www.nexusmods.com/fallout4/mods/82917
    https://www.nexusmods.com/fallout4/mods/61143

    The side quest of the Railroad that happens immediately after 'Tradecraft' is 'Boston After Dark' and after jumping thru a few hoops and arriving at Ticonderoga you get the fantastic reward of... a non-legendary Combat Rifle. Honestly almost anything would be an improvement but I suggest either Cranky or the M72 Gauss Rifle.

    https://www.nexusmods.com/fallout4/mods/45796
    https://www.nexusmods.com/fallout4/mods/43442

    Finally we have 'Underground Undercover' a lengthy quest line that puts you at odds with both the Brotherhood and the Institute and the wonderful reward for this quest? A non-legendary Railway Rifle, it does unlock the legendary variants making them appear in the world and thus making the original reward even more useless. Replace it with anything that makes burning all those bridges worthwhile, like for example the H&H Industrial Spike Driver or alternately The Fusion Gun would be a nice late game reward.

    https://www.nexusmods.com/fallout4/mods/67862
    https://www.nexusmods.com/fallout4/mods/17847

    And like the PJAR none of these need added legendary effects.

    Edit: Side Note what happened to Ack-Ack's Chaingun? And would that Chaingun be effected by your other Mod Bosses Get Legendaries?
    1. WhiskyTangoFawks
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      I'm not looking to expand the mod further right now, but if I get back to it I'll definitely take a look at these.

      For the chain gun, I integrated it into the world in my general weapons overhaul mod.
  6. Phantomvoice95
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    So does this do the exact same as what your previous mods did? Such as the protectron's gaze replacement how it both replaced the unique and gave the tinkerer's raygun to Rust Devils?
    1. WhiskyTangoFawks
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      yes, this is jut a unified page for the downloads (plus any updates and bugfixes that have happened since then)
  7. kcissicknasty
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    How did you install the Concrete Sledgehammer mod? D:

    MO2 wont let me:

    "the following files or folders were not found in the archive. This is likely due to an incorrect FOMOD installer. This mod may not work properly.

    Folder 'MAIN/sound'
    Folder 'MAIN/textures'."
    1. WhiskyTangoFawks
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      Manually. Just picked the files from the unzipped mod that I needed.
    2. kcissicknasty
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      Gotcha! Just wanted to do it how you did it~
    3. kcissicknasty
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      So just a sort of follow up, xEdit is giving "[A0000805] <Error: Could not be resolved>" for everything. Are there certain assets that shouldn't be used? :O Like, should it just be textures, meshes, materials?
  8. DarkArbiter117
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    I think there are links to the weapons that are down, I try to access the page for the first main file of your mod and it says it is down, I need to enter each link to download the weapons to replace, right?

    https://www.nexusmods.com/fallout4/mods/64248

    I haven't checked them all but I can't get into downloading the first one



    1. WhiskyTangoFawks
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      looks like the author removed that one.
    2. JakR4t
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      I see that there is another page for a mod called Anotherone Vanilla Weapon replacer 
      https://www.nexusmods.com/fallout4/mods/51477
      Is this the mod that is needed? or is it a different one from the same author? Also wanted to ask if your replacer mod limited these new looks to just the unique weapons or if the other mods new looks affected all of the melee weapons in the game still.
      Thank you for making all of these replacers. Good stuff.
    3. WhiskyTangoFawks
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      I probably just put up the wrong link in the description - having to do that many links manually is really error prone
    4. JakR4t
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      Thank you for the super quick reply. I can imagine so, regarding the links. I just want to clarify, whether this mod limits the new appearances for the melee weapons to only the uniques. Thank you again for all of this. It's sooo cool to have these.
    5. WhiskyTangoFawks
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      No, it replaces the normal ones too. That mod has seperate replacers for the uniques and normals. If I remember correctly...
  9. DarkArbiter117
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    Would it be possible to have ESL versions for this and its add-ons, including the mod that complements this vendors mod?🤔
    1. WhiskyTangoFawks
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      every patch is already esl flagged.
    2. DarkArbiter117
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      I understand, thanks. I was checking them and I saw that it was .esp. I'm a bit absent-minded.
  10. AsaRuth
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    Whiskey-started a new game with the AIO, and got notice that the zap gun(s) were added to leveled lists. Is this intended?

    * screenshot attached
    1. WhiskyTangoFawks
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      No, you've done something wrong, the zap gun plugin is probabl unchecked or something like that.
    2. AsaRuth
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      I'm sorry, I tried redownloading and started a new game-I'm still getting them added to the leveled lists. All I need is the main file from Zap gun, the main file from vanillafied and the plugin from this page? Or am I missing something?

      *edit, all 3 are active, installed and loaded in the above order.

      another edit, I "solved" the issue by deleting the zap gun quest
    3. WhiskyTangoFawks
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      I guess I forgot to do it for the zap gun then. I think my logic was probably leave teh zap gun present in the world, but make the fusion core version uncraftable and unique
    4. AsaRuth
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      No worries, and your logic makes sense, thanks Whiskey!