This mod doesn't have precombines, break precombines, or overwrite precombines from Nuka-World. It only adds chickens and rabbits to the Commonwealth (not Nuka-World). In theory, it *could* overwrite precombines if it was the last mod in your load order (because it has no precombines), so don't put it there. Load it fairly high. I could make a PRP patch for it, but it would just be PRP, so use that instead.
UPDATE: I checked this mod with PJM's FO4Check Previsibines Script, and it does not need to be patched. I don't know about the original mod, but this one does not break precombines/previs.
I don't know if it was you or the original mod creator, but why would someone add a deathclaw and a robot to the vault 111 exit? It has no relation to the mod's purpose whatsoever... If every mod had a bunch of easter eggs like this, modding would be complete chaos.
Were you able to fix the broken precombines issue? Specifically Lonely Chapel. That was the only thing keeping me from using the original. Definitely want to add this to my LO, I need those sweet sweet eggs. XD
It breaks precombs at Lonely Chapel because the mod doesn't forward the changes brought by Nuka World. This has been noted in the comments section of the original mod.
14 comments
Edit: it does not
still pretty cool tho :)
Regards
I'd like to know all of this too... Those original mods looked great, but their issues kept me from downloading them.