This page was last updated on 23 October 2024, 10:18PM
Changelogs
Version 1.6
3rd Person Animations should work normally now. You may need to unequip/requip weapon from inventory if loading from save. Red Flare uses Cadavver's firing animations for 1st person. Weapon Behavior Fixes still recommended download.
Version 1.5.4
(Moved the updates log in mod description to the changelog tab) Another attempt at fixing 3rd person animations and attached a "disabled physics script on spawn" script to all the uniques, this should let people encounter the guns without them bugging out of the world bounds or flicking somewhere random
Version 1.5.3
(Formerly 1.5.10) Another another attempt at fixing 3rd person animations
Version 1.5.2
(Formerly 1.5.5 for some reason despite the previous version being 1.5.1?) Another attempt at fixing the 3rd person animations
Version 1.5.1
Attempt to fix the 3rd person animations after they broke in the latest update (again)
Version 1.5
Fixed the precombines at Wreck of the FMS Northern Star
Version 1.4
Hopefully fixes everything up till now. Recompacted to ESL, shouldn't cause errors. Reverted back to an older set of third person animations while keeping the new first person animations by cadavver.
Version 1.3.2
(Formerly 1.3.10) Reverted the firing sounds to use the vanilla ones. Changed the legendary logic behind the two uniques that came with the 1.3 update. Improved some small miscellaneous things. New first person animations by Cadavver.
Version 1.3.1
(Formerly 1.3.5) Separated the firing sounds as loose files
Version 1.3
Fixes all the issues of 1.2, 3rd person animations are still being looked at (we are not gaming. Added new attachments - one new stock options (a midway between marksman and recoil compensating) and 2 new paints: woodland camo and red. Added two new uniques - Phalanx and Tenderizer.
Version 1.2.1
(Formerly 1.2.5) Reverted the mod breaking 3rd person animation issues of 1.2, minor edits to the file.
Version 1.2
Fixed the weapon holster bug where it would unholster itself after a few seconds. Added in legendary att point (whoops), added scripts in the mod so that the leveled list injection actually works.
Version 1.1
Fixed muzzle placements based on barrel lenght, changed some attachment descriptions to more accurately display what they do.