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Is an esp File Created with the Creation Kit
Description
Adds my new weapon based on Experiment 18 A called Experiment 36 B into Fallout 4 with another set of lore
Having a hard time adding to Fallout 3 I have an alpha version of the file in the works but many challenges have arose from trying to get it working in the game including
Breaks the main menu audio so that the Main Menu Theme loops over into gameplay and continues on an endless loop throughout that can only be fixed by tuning into a radio station and then turning it off
Incompatible with RH Iron Sights as it causes a glitched firing animation while zooming in with the RMB or Iron Sights
Also the Automatic Firing Hiccups at every 3 seconds and due to the worse Engine integration and older Physics engine it cannot handle as fast of fire rate as in New Vegas
Completely Re designed Model and Mesh done by me and adjusted from the original to fit with what I was going with and what would work for the original animations
Fan Mod Lore NOT CANON
While there were many Experimental Institute Weapons in production a few had been lost across the wasteland during different missions for The Institute
One just so happened to make its way out of the institute and across the wasteland throughout the years
Previously in the Mojave It can now be found in the Commonwealth of Massachusetts
A few years back the weapon had gone missing while an Adventurer was visiting Concord and was thought to be lost to the test of time as the Adventurer had long since moved on From the Commonwealth
In Come you who finds it at the base of the Playset in the Playground of all places
During Its time throughout the wasteland it has seen numerous changes and additions to not just its appearance but also performance and usefulness
You get to carry along the weapon and use it as you please as it continues its future amongst the wasteland outside of the hidden world that is The Institute
IF UPDATING
I keep making new changes to fix the mod up
To update to the latest version just uninstall and reinstall with your mod manager
That is how I have been updating on my end
I am not sure about manual but overwriting may work
Required Mods
F4SE
Latest Version
Credits go to the F4SE Team
Installation
Just install with a Mod Manager like Vortex
Have not been able to test FOMM nor MO or NMM or MO2
Have not yet tested just installing manually into the data folder Although
it is just an esp file so it should just go into the Data Folder
Compatibility
Seems to work with everything else I have but your mileage may vary
Location
Item is found at the base of the Playset in the Playground in Concord
Credits For the basis of this mod go to Bethesda Game Studios
I think I did not leave anything out
If so please let me know