So, if I drop this in my order with facegens already done, but with some npc’s having the overlapping hair, will they now be fixed? Or do I need to generate new facegen entirely with the patch enabled?
But with some npc’s having the overlapping hair, will they now be fixed? - Yep, for runtime gen, this is the only thing that should fix it. Patch mod fixes some forms that are already occupied by Fallout4.esm and appear as duplicates, or they were with spaces. Mod should always be installed, otherwise, there will be what I wrote in red letters (for facegen). Edit: need facegen regen.
i have some pre-made FaceGens installed from other mod authors. I also generate some of my own FaceGens using Creation kit for smaller mods, which was saved as loose files in overwrite folder in MO2.
should i click Generate ALL faces or just Generate Missing faces in the wizard in order to avoid overlap and to avoid conflicts? OR should i delete all the installed ones and run Generate all faces?
Guys, I clearly wrote in the description that the EDID is in the .nif file, it must match your game, all facegen generated earlier and having defects must be regenerated. I did not change all the EDIDs, so if the hair on the character did not cause problems and does not cause problems, you do not need to generate again for this NPC.
Hello, is the esp supposed to change anything other than the EDID for a few records? That is the only change I see when I compare it to the original in xedit.
The meshes folder in the downloaded file sits within a data folder, but the ESP doesn't. Is that what's intended (i.e. for there to be a nested "data" folder)?
I wrote to the author, if he agrees, let's see what can be done. Edit: Anyway, I looked at the mod, it's fine. EDID - fine. Meshes - fine. I don't see any problems, the ones that are used as Extra and they with the Extra flag. For me, this is a working mod. Edit: .nif's is broken.
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due to the fact that in the generated files .nif FaceGen, there are links to the hair via EDID, and it have been changed.
Is it works in 1.10.163.0?
I ask because I have a physics mod for KSHairdos and I'm guessing this mod's files negates the hair physics.
I'll probably just use the VEFS modded nifs...
Edit: need facegen regen.
should i click Generate ALL faces or just Generate Missing faces in the wizard in order to avoid overlap and to avoid conflicts?
OR should i delete all the installed ones and run Generate all faces?
I.e. is the patch esp needed or just the meshes?
and since you have so much free time on your hands: https://www.nexusmods.com/fallout4/mods/45373
Edit:
Anyway, I looked at the mod, it's fine. EDID - fine. Meshes - fine. I don't see any problems, the ones that are used as Extra and they with the Extra flag. For me, this is a working mod.
Edit: .nif's is broken.I thought this happens when the facegen hair model doesn't match the entry inside the plugin. So, are you sure this should be fixed at all? (-: