The quest is somewhat broken, I've removed it. It could be easily patched back in.
Godzilla has been downscaled, still bigger and stronger than the Deathclaws though. I will update this with tames eventually.
If I get permission to modify the assets, I will make new variants with unique hides, meat, taxidermies and other craftables. I would like to make glow maps and unique mesh edits that resemble the different forms Godzilla has taken over the decades.
I am updating my deathclaw mod. When that is done, I will be patching a bunch of deathclaw related mods into that system. You can expect tames and (if I have permission) taxidermy. I will add tames to this once the update is done.
1. Set 2 conditions that can be triggered individually to make Godzilla dance, one of which is set and one random. 2. Set Godzilla random encounter with Deathclaws and so on in a mega fight. 3. Let Godzilla produces mini Godzillas to be killed... ... 4. At certain condition/s, bring Ultraman and they fight from a distance for your viewing pleasure. 5. Assuming Godzilla has a gun at the mouth... ... that can shoot cows and such into the sky and they drop around you... ... 6. Let Godzilla shoots water from the 'bottom' that can push you back... ... 7. Create animations of Godzilla trying to climb high building but fail, or drop from high building with a 'nuclear blast'-like shaking on the ground. 8. Gloss but... ... create a random yet scarce occasional blasts of Godzilla fart noise which can be heard from afar... ... 9. Create animation of Godzilla juggling raiders or what with a playful expression. 10. Create an area of cars and explosives that is NOT blocked of view by the player so that when Godzilla is passing through... ... bang bang bang, won't kill Godzilla but will create a scene... ... 11. Create a scene of Vertibirds attacking Godzilla and Vertibirds bitten and thrown away by Godzilla. 12. Random Encounter of Godzilla fighting alien invasion. 13. Create Godzilla's palace... ... 14. Creating animation of Godzilla having sex with a dinosaur statue... ... 15. Create you as NPC that player can pass a group of tourists with you pointing to Godzilla from afar as tour guide introducing Godzilla, and how you created it and so on. 16. Create a scene at sea of sharks jumping out only to see Godzilla pushing itself up from the waters and clobber them... ...
Basically enemies such as Godzilla is like a 'sight' to marvel at, an entertainment. If you can do something like that, with stylish 'climax' audio... ...
Please tell me to download once you have make Godzilla so funny. Only fools won't download if then.
I am never short of ideas, so... ... if you need more, I can offer more. :)
I look forward to you finishing Godzilla, and best with Ultraman (Ultraman so funny as well, Kpop dance, funny killer moves... ... strolling past and farting away at you from high above... ... Imagine the LOUD pooooooooooooooooo).
good job leaf i was wondering it might be alot to ask but could you do a retexture of him you been on fire with your work he so big that when up close it looks really bad lol
Thanks. I really want to retexture him and add glowing variants similar to the films. The trouble is, I don't have permission to modify the assets. I'll ask. If I get a yes I'll make a full blown redux with good textures and new variants.
@leaftongue Thank you for taking the reigns and giving us some sort of an update to this classic Mod. I had reached out to the mod author in the past and never got a response. it's cool to see someone trying to make it workable again with a patch. I look forward to testing it out on my next build.
Glad you like it. They did a great job on this, I think it deserves a proper update. Wish I could get permission to add a glowing variant at the very least. Maybe they will see this and greenlight it.
This sounds amazing I love new bad creatures to fightt or flee heheh. I'm kinda of worried to add on my playtrough as it is going pretty well so far. Gamma guns I don't use anything that could be a conflict. Flamer I use a retexture and an add on for more damage so pretty sure it will not conflict aswell. My only concern is mutant menagerie as I saw that mod (that for me is a must) have pretty bad interactions with other mods. Do you tested with mm to see if it have any conflict?
The original Godzilla mod had many conflicts. I deleted all worldspace edits, race edits, and a bunch of other stuff for max compatibility. This mod uses the base Deathclaw skeleton, and attaches nothing to the creatures or their animations. It should work fine.
MMLFAW uses script injection so it should work fine.
If using my MMLFAW PLOP or my Less Inject mod, then the Level lists will need patching since those remove the injection for customizable LL configurations.
Any mod that touches Deathclaw LLs (UNPCs Creatures, Wicked Deathclaws, Radraptors, Nemesis Standalone) will require a patch.
Load this one above your weapon mods and sort out your Deathclaw mods if necessary.
UPDATED. Enjoy the new stuff. Please report bugs, I whipped this up pretty quick but it looks good. Gamma Gun and Flamer mods might conflict. LMK of any Gun mods that you want patched. Otherwise just load them after so they win. They should be easy to patch. New LL changes might need a patch but that's easy, the changes here are minimal.
I don't like non-lorefriendly stuff so this change is welcome, I even welcome the fact that it doesn't have a death ray, thanks. Dismembering would be pretty good to create.
Do you mean she appears as a lvl 100 enemy.... Or do you mean she appears when I hit lvl 100? Have considered this beasty before and saw you push it on the doggo page. XD
I just rediscovered the mod and so I made this. I love giant reptiles. She spawns when you hit lvl 100. This is because the highest Deathclaw spawns at 90, and she is significantly stronger. I could spawn her in lower, but she is meant to be a rare monster that challenges powerful players.
23 comments
Godzilla has been downscaled, still bigger and stronger than the Deathclaws though.
I will update this with tames eventually.
If I get permission to modify the assets, I will make new variants with unique hides, meat, taxidermies and other craftables.
I would like to make glow maps and unique mesh edits that resemble the different forms Godzilla has taken over the decades.
What to do?
1. Set 2 conditions that can be triggered individually to make Godzilla dance, one of which is set and one random.
2. Set Godzilla random encounter with Deathclaws and so on in a mega fight.
3. Let Godzilla produces mini Godzillas to be killed... ...
4. At certain condition/s, bring Ultraman and they fight from a distance for your viewing pleasure.
5. Assuming Godzilla has a gun at the mouth... ... that can shoot cows and such into the sky and they drop around you... ...
6. Let Godzilla shoots water from the 'bottom' that can push you back... ...
7. Create animations of Godzilla trying to climb high building but fail, or drop from high building with a 'nuclear blast'-like shaking on the ground.
8. Gloss but... ... create a random yet scarce occasional blasts of Godzilla fart noise which can be heard from afar... ...
9. Create animation of Godzilla juggling raiders or what with a playful expression.
10. Create an area of cars and explosives that is NOT blocked of view by the player so that when Godzilla is passing through... ... bang bang bang, won't kill Godzilla but will create a scene... ...
11. Create a scene of Vertibirds attacking Godzilla and Vertibirds bitten and thrown away by Godzilla.
12. Random Encounter of Godzilla fighting alien invasion.
13. Create Godzilla's palace... ...
14. Creating animation of Godzilla having sex with a dinosaur statue... ...
15. Create you as NPC that player can pass a group of tourists with you pointing to Godzilla from afar as tour guide introducing Godzilla, and how you created it and so on.
16. Create a scene at sea of sharks jumping out only to see Godzilla pushing itself up from the waters and clobber them... ...
Bla bla bla... ...
Energy climax that destroys the statuefrom within.
Basically enemies such as Godzilla is like a 'sight' to marvel at, an entertainment. If you can do something like that, with stylish 'climax' audio... ...
Please tell me to download once you have make Godzilla so funny. Only fools won't download if then.
I am never short of ideas, so... ... if you need more, I can offer more. :)
I look forward to you finishing Godzilla, and best with Ultraman (Ultraman so funny as well, Kpop dance, funny killer moves... ... strolling past and farting away at you from high above... ... Imagine the LOUD pooooooooooooooooo).
I really want to retexture him and add glowing variants similar to the films. The trouble is, I don't have permission to modify the assets. I'll ask. If I get a yes I'll make a full blown redux with good textures and new variants.
Wish I could get permission to add a glowing variant at the very least. Maybe they will see this and greenlight it.
MMLFAW uses script injection so it should work fine.
If using my MMLFAW PLOP or my Less Inject mod, then the Level lists will need patching since those remove the injection for customizable LL configurations.
Any mod that touches Deathclaw LLs (UNPCs Creatures, Wicked Deathclaws, Radraptors, Nemesis Standalone) will require a patch.
Load this one above your weapon mods and sort out your Deathclaw mods if necessary.
Gamma Gun and Flamer mods might conflict. LMK of any Gun mods that you want patched. Otherwise just load them after so they win. They should be easy to patch.
New LL changes might need a patch but that's easy, the changes here are minimal.
Dismembering would be pretty good to create.
She spawns when you hit lvl 100. This is because the highest Deathclaw spawns at 90, and she is significantly stronger. I could spawn her in lower, but she is meant to be a rare monster that challenges powerful players.