Change log: V1.2: - Updated the LL injection, should now spawn at vendors and on enemies at level 15 - Updated archives - Converted plugin to ESL format so it no longer contributes to the plugin limit V1.1: - Updated the ammunition to be its own optional file - Fixed power armour animation - Fixed muzzle flash - Fixed firing sounds during melee - Fixed archives - Fixed extra bullets during reload - Removed ITM forms, and general .esp cleanup
Hello, congratulations and thank you for such a beautiful mod. i wanted to ask what are the stats for the weapon? I am currently using it in survival and compared to my other rifles it’s quite underpowered. But I am using Better Locational damage as well so I am wondering if the damage is being overly affected by this mod in. I have it with the strongest receiver at around 58 dmg and the FNV4 .44 magnum does almost 30pts more of damage. I just wanted to know if this normal, or if it’s just an issue on my side? Thanks again for all your hard work.
Is there going to be any fix for the 4k textures? They look fine for a bit, but end up turning into a pixelated rainbow mess. Also any fix for the BCR floaty hands after reloading? Regardless, super good weapon mod!
This is because you have Bullet Counted Reload. The mod does not have a patch for BCR, and so its only reload animation is putting all 9 rounds in. BCR detects when you've put in the required number of rounds, and force stops the reload. The hovering hands is the game trying to transition from an animation to no animation. Unless the mod author makes a patch for BCR, your only options are either use BCR and put up with the floating hands, or remove BCR and deal with each reload putting 9 rounds in even if you only fired once.
It probably also requires some magic with Tactical Reload to get rid of that float. -------- Lee Enfield is a perfect example - with the BCR patch you see the same thing. With the Tactical Bullet Counted Reload patch - you don't. Left hand stays on the rifle. ===== As for the BCR part. This does only load what you shoot (the patch is inside the Main.BA2 file - not external like most mods). The issue is if you shoot 3 rounds it doesn't just put 3 back in the side load gate. It actions the lever to start the reload sequence - which ends up ejecting the live round you loaded before you decided to do a partial reload. Then you load 3 rounds. ---- Awkward, but as long as the bullet count matches what you should have it's ok in my book. How does the saying go? "Close enough for government work....". :D
the medium scope for this mod has the ma_HuntingRifle keyword, which is messing up the hunting rifle scopes, and allowing me to attach this mods scope to the vanilla rifle
Beautiful gun and looking forward to using it more but does anyone know how to fix it being so close in 1st person feels like it's in my chest then when I reload it's at eyesight and if I throw a scope on the scope clips thru my head when it moves back into position after reload really messes with the enjoyment of the gun.
149 comments
V1.2:
- Updated the LL injection, should now spawn at vendors and on enemies at level 15
- Updated archives
- Converted plugin to ESL format so it no longer contributes to the plugin limit
V1.1:
- Updated the ammunition to be its own optional file
- Fixed power armour animation
- Fixed muzzle flash
- Fixed firing sounds during melee
- Fixed archives
- Fixed extra bullets during reload
- Removed ITM forms, and general .esp cleanup
i wanted to ask what are the stats for the weapon? I am currently using it in survival and compared to my other rifles it’s quite underpowered. But I am using Better Locational damage as well so I am wondering if the damage is being overly affected by this mod in. I have it with the strongest receiver at around 58 dmg and the FNV4 .44 magnum does almost 30pts more of damage. I just wanted to know if this normal, or if it’s just an issue on my side? Thanks again for all your hard work.
--------
Lee Enfield is a perfect example - with the BCR patch you see the same thing.
With the Tactical Bullet Counted Reload patch - you don't. Left hand stays on the rifle.
=====
As for the BCR part. This does only load what you shoot (the patch is inside the Main.BA2 file - not external like most mods).
The issue is if you shoot 3 rounds it doesn't just put 3 back in the side load gate.
It actions the lever to start the reload sequence - which ends up ejecting the live round you loaded before you decided to do a partial reload.
Then you load 3 rounds.
----
Awkward, but as long as the bullet count matches what you should have it's ok in my book.
How does the saying go? "Close enough for government work....". :D