File information

Last updated

Original upload

Created by

AnUncleanHippy

Uploaded by

AnUncleanHippy

Virus scan

Safe to use

149 comments

  1. AnUncleanHippy
    AnUncleanHippy
    • supporter
    • 49 kudos
    Locked
    Sticky
    Change log:
    V1.2:
    - Updated the LL injection, should now spawn at vendors and on enemies at level 15
    - Updated archives
    - Converted plugin to ESL format so it no longer contributes to the plugin limit

    V1.1:
     - Updated the ammunition to be its own optional file
     - Fixed power armour animation
     - Fixed muzzle flash
     - Fixed firing sounds during melee
     - Fixed archives
     - Fixed extra bullets during reload
     - Removed ITM forms, and general .esp cleanup
  2. AnUncleanHippy
    AnUncleanHippy
    • supporter
    • 49 kudos
    Locked
    Sticky
    
    If you're enjoying the mod, I'd appreciate an endorsement, and a vote for mod of the month!
  3. Reptar3
    Reptar3
    • supporter
    • 0 kudos
    Hello, congratulations and thank you for such a beautiful mod. 
    i wanted to ask what are the stats for the weapon? I am currently using it in survival and compared to my other rifles it’s quite underpowered. But I am using Better Locational damage as well so I am wondering if the damage is being overly affected by this mod in. I have it with the strongest receiver at around 58 dmg and the FNV4 .44 magnum does almost 30pts more of damage. I just wanted to know if this normal, or if it’s just an issue on my side? Thanks again for all your hard work.
  4. 0785x33
    0785x33
    • supporter
    • 0 kudos
    Is there going to be any fix for the 4k textures? They look fine for a bit, but end up turning into a pixelated rainbow mess. Also any fix for the BCR floaty hands after reloading? Regardless, super good weapon mod!
    1. PhoenixKnight13
      PhoenixKnight13
      • member
      • 24 kudos
      Just curious, are you using Long Loading Times Fix? Could be the issue behind your textures downgrading over time.
    2. akir4
      akir4
      • premium
      • 82 kudos
      https://drive.google.com/drive/u/1/folders/1SzldIRpGa_RS7Fy5Jedo24kz2jifGm59
  5. imacz7
    imacz7
    • member
    • 1 kudos
    My hands briefly floats after reloading for some reason?
    1. bamboot
      bamboot
      • premium
      • 0 kudos
      Same, I can't get over the floating at the end of the reload :(
    2. hghi
      hghi
      • member
      • 0 kudos
      This is because you have Bullet Counted Reload. The mod does not have a patch for BCR, and so its only reload animation is putting all 9 rounds in. BCR detects when you've put in the required number of rounds, and force stops the reload. The hovering hands is the game trying to transition from an animation to no animation. Unless the mod author makes a patch for BCR, your only options are either use BCR and put up with the floating hands, or remove BCR and deal with each reload putting 9 rounds in even if you only fired once.
    3. fraquar
      fraquar
      • member
      • 24 kudos
      It probably also requires some magic with Tactical Reload to get rid of that float.
      --------
      Lee Enfield is a perfect example - with the BCR patch you see the same thing.
      With the Tactical Bullet Counted Reload patch - you don't.   Left hand stays on the rifle.
      =====
      As for the BCR part.   This does only load what you shoot (the patch is inside the Main.BA2 file - not external like most mods).
      The issue is if you shoot 3 rounds it doesn't just put 3 back in the side load gate.
      It actions the lever to start the reload sequence - which ends up ejecting the live round you loaded before you decided to do a partial reload.
      Then you load 3 rounds.
      ----
      Awkward, but as long as the bullet count matches what you should have it's ok in my book.
      How does the saying go?   "Close enough for government work....".  :D
    4. akir4
      akir4
      • premium
      • 82 kudos
  6. malicious
    malicious
    • premium
    • 12 kudos
    the medium scope for this mod has the ma_HuntingRifle keyword, which is messing up the hunting rifle scopes, and allowing me to attach this mods scope to the vanilla rifle
  7. ThePalePhantom
    ThePalePhantom
    • supporter
    • 0 kudos
    I wish there was a mod to replace the Lever action from Far Harbor with this. 
  8. KneadTheLoaf
    KneadTheLoaf
    • member
    • 12 kudos
    Has Tactical Reload Patch for it?
  9. allyeneedtoknow
    allyeneedtoknow
    • member
    • 2 kudos
    A version the functions without the Bullet Count Reload  function and requirement for us  NG plebs would be really cool, if you feel up to it!
  10. Smurfanga
    Smurfanga
    • member
    • 0 kudos
    No issue with the mod but the shoutout hyperlink for ShimSham leads to a 404. It url goes /ShimShame and not /ShimSham.
  11. HoratioCaius
    HoratioCaius
    • premium
    • 18 kudos
    Love it! :D Thank you so much! :D
  12. owlknight
    owlknight
    • premium
    • 0 kudos
    Beautiful gun and looking forward to using it more but does anyone know how to fix it being so close in 1st person feels like it's in my chest then when I reload it's at eyesight and if I throw a scope on the scope clips thru my head when it moves back into position after reload really messes with the enjoyment of the gun.
    1. raoul12
      raoul12
      • member
      • 1 kudos
      i feel the same...