Very nice weapon, now using it as my main revolver on a revolver-only playthrough (I'm a biiiiiiig iron kinda guy). About as accurate as the M29 Devil revolver, or a vanilla .44, but with more recoil. Weapon sounds AMAZING too.
Not sure if it's just me, but it unholsters/holsters very very slowly. Reloads pretty slow as well, but that's probably on purpose.
I make my mods on the next gen update, you'll have to back port it. I haven't tried adding my mods to FOLON yet but it's on the old update that I know so using this should work Backported Archive2
Hello there! I noticed a lot of your weapon mods have permissions open for someone else to port your mods to console. Is this a specific person or is it open to anyone? I would love to be able to port them for you and you will be given full credit of course. <3
Beautiful model with enough mods to make it interesting.
Compleatly broken. Reload animations are fubar and don't actually reload the weapon, invisible and nonfunctional in 1st person or ADS, explodes into component parts when you draw it.
Similar issues have been noted elsewhere in this thread. This gat needs work.
It would help If I actually packed the animations into the archive, for some reason it's not done automatically like the other components. I vaguely remember that from my mods long ago. fixed version is uploaded.
Does it have STS support? Grabbing it regarldess cause it looks awesome. EDIT: Well, it explodes. so either it fights with ZeX, or the archive has some graph data that's incompatible with MCG 0.4.
I use the vanilla skeletons so I assume the custom anims I made don't work with custom skeletons. If there's an easy way to fix that I'll look into it, if not then that's how it is.
17 comments
Not sure if it's just me, but it unholsters/holsters very very slowly.
Reloads pretty slow as well, but that's probably on purpose.
Endorsed and tracked.
Compleatly broken. Reload animations are fubar and don't actually reload the weapon, invisible and nonfunctional in 1st person or ADS, explodes into component parts when you draw it.
Similar issues have been noted elsewhere in this thread. This gat needs work.
Tracked and endorsed.
EDIT:
Well, it explodes. so either it fights with ZeX, or the archive has some graph data that's incompatible with MCG 0.4.