1.8 UPDATE NOW AVAILABLE! Adds: - Attachments and updates to Pipe Revolver - Replaced Hair Trigger Receivers added in the last update with Calibrated Receivers - Ups damage and recoil of .44 Magnum to better represent the cartridge - Rebalanced the damages after educating myself on the difference between a .44 Magnum and a .45 ACP - Removed .308 Receiver since it didn't make any sense as the bullets are way too large for the cylinder - Removed the suppressor since a revolver can't be silenced in that way
ATTACHMENT PACK PATCH UPDATE - Updated Shotgun Receiver for the Pipe Revolver - Removed .38 Receiver since the .38 Cylinders take it's place
I tried to make it compatible with Cobra - Officer's Revolver (https://www.nexusmods.com/fallout4/mods/28308) but I really had no idea what to do lol. Any suggestions?
damn, I don't really want to use burst fire framework since I don't really have interest in burst fire, it seems kinda buggy, and I'm at .esp limit, oh well that's what I get lol
16 comments
Adds:
- Attachments and updates to Pipe Revolver
- Replaced Hair Trigger Receivers added in the last update with Calibrated Receivers
- Ups damage and recoil of .44 Magnum to better represent the cartridge
- Rebalanced the damages after educating myself on the difference between a .44 Magnum and a .45 ACP
- Removed .308 Receiver since it didn't make any sense as the bullets are way too large for the cylinder
- Removed the suppressor since a revolver can't be silenced in that way
ATTACHMENT PACK PATCH UPDATE
- Updated Shotgun Receiver for the Pipe Revolver
- Removed .38 Receiver since the .38 Cylinders take it's place
Any suggestions?
Now vanilla 44 revolver become much attractive.
Hopefully more accrate animation for slip hammer, double action and burst mode.
Cylinder do not spin when revolvers are modded by them.