The two should work fine. I have not playtested them together much but I have that mod installed while I work on it and I have had no problems. A compatibility patch might work. Beast Master is heavily scripted while Shreddy is surprisingly compact.
SKK Unlimited Battle Followers works great with it. I have been trying to get NPCs to mount them but they will not, even with the right keywords. I think I need to make a furniture ref to get them to ride.
Link the mod. I'll take a look. I'm currently making a creature companion painting/tattoo system. Then I'm making patches for deathclaw mods and reduxing most deathclaw variety. I really want a rideable Albino Gatorclaw covered in tats.
Beast Master is awesome, but a bit buggy. The animal paint system is inspired by his mod, but I'm trying to make the paints work like decals so they can be applied to any mesh with common UV mapping, avoiding the issue with floating paints on remeshed creatures, allowing for greater compatibility and integration with other mods. These paints can be crafted and equipped to tames. I am still trying to get the effect shaders to work. I'll patch the paint system with Beast Master when it is finished.
Thanks. The model is free to use so I'll slap a replacer in here for you. It says that the textures can't be shared, so I'll try and replicate the black skin and snake eyes as best as I can.
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SKK Unlimited Battle Followers works great with it.
I have been trying to get NPCs to mount them but they will not, even with the right keywords. I think I need to make a furniture ref to get them to ride.
*goes back to tongue wrestling with my pet deathclaw* :3
I'm currently making a creature companion painting/tattoo system. Then I'm making patches for deathclaw mods and reduxing most deathclaw variety. I really want a rideable Albino Gatorclaw covered in tats.
The animal paint system is inspired by his mod, but I'm trying to make the paints work like decals so they can be applied to any mesh with common UV mapping, avoiding the issue with floating paints on remeshed creatures, allowing for greater compatibility and integration with other mods.
These paints can be crafted and equipped to tames. I am still trying to get the effect shaders to work.
I'll patch the paint system with Beast Master when it is finished.