I did some searching and couldn't figure out what this does. Should it be enabled on all tracks? I see that in the "Personal Radio" mod, it only appears to be enabled for the first two.
eta: ah ha, it looks like this may have something to do with dialogue looping? so it might not matter if it's turned on, as the values I see are set to 0?
There is a condition function GetRandomPercent, so should be possible. But it won't prevent playing the same song twice in a row for example if you get really lucky. The real randomization is better to implement with script that would check for possible repeating. Vanilla radios use mostly scripts by the way.
Can't wait to have some real quality radio made possible with this mod.
This is amazing. And I can stop listening to Travis because its so repetitive. And I don't want real world content. I kinda want radio stations with people talking about local concerns (raiders, trading/commerce, recruitment for Gunners, weather reports, "fake" local news). They probably affect nothing to your gameplay but will add a big level of immersion that this world is a living world instead of a made belief that only runs entirely for the player.
Hey Zilav i have tried to Change the Radio Frequency myself quite a few times but everytime i do so the radio station will only vanish I always try to change it under Worldspace->Persistent->RadioNAMETransmitterRef Under XRDO - Radio then Frequency and each time i do this the station just vanishes how can i change it without losing the whole radio station
Set unique frequency, I listed already used frequencies in comments below. Also always try on a clean save that was saved without this plugin since persistent refs are stored in save file.
Used a Clean Save Set a Unique Radio frequency being 2.100000 and it once again vanish's, I even tried it with your Clean Sanctuary Radio file but it still didn't work and I have no clue what I'm doing wrong... Also is anyone else having this issue?
Edit: Never mind got it too work frequencies seem to be a bit
Maybe some requency ranges are "reserved" by the game, who knows. There are still some undecoded values in XRDO radio data too. Try something like 97.77777 for example.
Found a weird solution to a problem that apparently no one else had. For a while I couldn't get it to play more than two songs even though the phase and actions in the scene record were right. It would play the two songs and then repeat. I removed the first phase and action (the timer), then renamed the indexes, and it then all worked. So if you have this problem, try that and then rename the indexes to the proper order.
55 comments
eta: ah ha, it looks like this may have something to do with dialogue looping? so it might not matter if it's turned on, as the values I see are set to 0?
Is there a straightforward enough way to make songs play in random order rather than in sequence?
But its the same Music.. your right.
This is amazing. And I can stop listening to Travis because its so repetitive. And I don't want real world content. I kinda want radio stations with people talking about local concerns (raiders, trading/commerce, recruitment for Gunners, weather reports, "fake" local news). They probably affect nothing to your gameplay but will add a big level of immersion that this world is a living world instead of a made belief that only runs entirely for the player.
2. Create new quest, scene and transmitter reference with unique frequency.
Edit: Never mind got it too work frequencies seem to be a bit