Depending which of the heavy guns shown you mean, its either this one, https://www.nexusmods.com/fallout4/mods/48433 or this one https://www.nexusmods.com/fallout4/mods/19417
This is an expansion pack, you will recognize this area if you have played Fallout New Vegas. That is what you need to get that worldspace in Fallout 4: https://www.nexusmods.com/fallout4/mods/55215
And when you get that worldspace you ought to also consider this mod; itadds tons of content to the Mojave expansion :) https://www.nexusmods.com/fallout4/mods/78559
And if you are still on the unupdated game version, maybe you also use transfer settlement blueprints? (https://www.nexusmods.com/fallout4/mods/22442)
then, please also consider one of my blueprints in the mojave desert worldspace. https://www.nexusmods.com/fallout4/mods/83773
and this one is much bigger, but also has more requirements: https://www.nexusmods.com/fallout4/mods/77126
Tips on testing to satisfy yourself the patch "took":
Pick a specific spot, that you can go to exactly. For example a fast travel spot like in Sanctuary.
Then Load a brand new fusion core and jog to another well defined spot that is repeatable. Such as the statue in front of Diamond City, or another convienient location is the traffic light lieing on the road at the Combridge police station (the other side from where Danse is). That spot is easy to go to with precision as well. Stop at the exact same spot every time, cutting the exact same lines ( within reason) on the road along the way.
No VATS fights or sprints along the way! They will skew the results. Just set your gait to jogging via caps lock and dont make the distance too short. I recommend at least Sanctuary to cambridge or even Diamond City. The further you go, the more accurate your comparisons.
Once you reached your destination get out of the Armor and then check the armors inventory, what %age of power is left in that FC.
Do this for at least one Vanilla Armor such as T45/T51 or T60. Just to demonstrate to yourself, how much worse Vanilla armor does. Then for SE-01 without Tempered Steel coating (which you will find is the same consumption rate as Vanilla Armors). Then do it with SE-01 Tempered Steel Armor, make sure you have changed all armor parts to Tempered Steel coating to see the full result.
I recommend you use a brand new fusion core every time, if you reuse the same one and just subtract the %ages lost each run, you run the risk of compounding rounding errors, which will throw off your results (though not enough to hide the huge difference in fuel economy if your distance is more than a couple of blocks)
The SE-01 with TS coating will have lost less than half, of the the charge, that the competing Armors have lost, per the same distance jogged. The is reliably repeatable.
I did this walk about 30 times with different versions of the patch. With both AMD and Intel computers. Found out that way, the patch only works for the .esl version of SE-01 Power Armor mod, but it works well for that.
Inepteuropean also tested this with VATS combat punches and the results are similar.
If you dont see this very noticable savings when you compare consumption rates, then it isnt working for some reason and you should re-sort your load order. However this is a very very rare issue and has only happened to me once in the beginning, after the latest version of the patch was done and never again since then. LOOT/Autosort is pretty reliable with this file.
5 comments
https://www.nexusmods.com/fallout4/mods/48433
or this one
https://www.nexusmods.com/fallout4/mods/19417
That is what you need to get that worldspace in Fallout 4:
https://www.nexusmods.com/fallout4/mods/55215
And when you get that worldspace you ought to also consider this mod; itadds tons of content to the Mojave expansion :)
https://www.nexusmods.com/fallout4/mods/78559
And if you are still on the unupdated game version, maybe you also use transfer settlement blueprints?
(https://www.nexusmods.com/fallout4/mods/22442)
then, please also consider one of my blueprints in the mojave desert worldspace.
https://www.nexusmods.com/fallout4/mods/83773
and this one is much bigger, but also has more requirements:
https://www.nexusmods.com/fallout4/mods/77126
Pick a specific spot, that you can go to exactly. For example a fast travel spot like in Sanctuary.
Then Load a brand new fusion core and jog to another well defined spot that is repeatable.
Such as the statue in front of Diamond City, or another convienient location is the traffic light lieing on the road at the Combridge police station (the other side from where Danse is). That spot is easy to go to with precision as well.
Stop at the exact same spot every time, cutting the exact same lines ( within reason) on the road along the way.
No VATS fights or sprints along the way! They will skew the results.
Just set your gait to jogging via caps lock and dont make the distance too short. I recommend at least Sanctuary to cambridge or even Diamond City. The further you go, the more accurate your comparisons.
Once you reached your destination get out of the Armor and then check the armors inventory, what %age of power is left in that FC.
Do this for at least one Vanilla Armor such as T45/T51 or T60. Just to demonstrate to yourself, how much worse Vanilla armor does.
Then for SE-01 without Tempered Steel coating (which you will find is the same consumption rate as Vanilla Armors).
Then do it with SE-01 Tempered Steel Armor, make sure you have changed all armor parts to Tempered Steel coating to see the full result.
I recommend you use a brand new fusion core every time, if you reuse the same one and just subtract the %ages lost each run, you run the risk of compounding rounding errors, which will throw off your results (though not enough to hide the huge difference in fuel economy if your distance is more than a couple of blocks)
The SE-01 with TS coating will have lost less than half, of the the charge, that the competing Armors have lost, per the same distance jogged.
The is reliably repeatable.
I did this walk about 30 times with different versions of the patch. With both AMD and Intel computers.
Found out that way, the patch only works for the .esl version of SE-01 Power Armor mod, but it works well for that.
Inepteuropean also tested this with VATS combat punches and the results are similar.
If you dont see this very noticable savings when you compare consumption rates, then it isnt working for some reason and you should re-sort your load order.
However this is a very very rare issue and has only happened to me once in the beginning, after the latest version of the patch was done and never again since then.
LOOT/Autosort is pretty reliable with this file.