Fallout 4

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Doobot

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doobot

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45 comments

  1. doobot
    doobot
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    Hi there. Thanks to anyone who has enjoyed these weapon textures. I stopped playing/modding FO4 before the CK was even out, and have come back to play the DLC and check out all the mods that've been released.

    I've opened permissions for all my mods, for everything except porting to different sites (including Beth.net). I'll be around for a bit, and I don't think I have any plan for new mods or reworking the old ones. But who knows?! Thanks all.
  2. grayson487
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    Any chance of an Xbox port?
  3. AustrianLeninist
    AustrianLeninist
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    Hi! Great mod, but why are the weapons now blue and white? I like the cleaner design your mod has, but I prefer the color palette of the original guns over the cyan-blue/white combo.
    1. CaporegimeMarcus
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      It's to match his other mod: http://www.nexusmods.com/fallout4/mods/8114/
      If you prefer the vanilla there's a mod I've always been using called AL333's Institute Weapon Retexture by AssassinsLord333 but since I've found this and like this color scheme more I guess I'm switching
  4. SuccUTillUBus
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    Could you do the same treatment to the Creation Club Armor/Weapon Institute skins please? Maybe?
  5. infernohunter
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    Synth Overhaul C.A.S.T. is not compatible with this mod, since you can't overwrite C.A.S.T.'s textures. Tried to do it manually but its only result was a pink weapon. Please make it happen, because your retexture is just awesome.
    1. CamboLegit
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      Just install this mod after CAST.
    2. awSheepTalk
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      Hopefully you find this inferno, because I have good news, you can absolutely use the two together!
      During the FOMOD for C.A.S.T just select the "no weapons" option and you're good to go.
  6. giganticwaffletacoes
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    No idea what they were thinking by making such ugly weapons for the institute, but this re-texture is spot on, and what the institute laser weapon should have been. Nice work.
  7. doobot
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    Hello. How's everyone doing?

    Beta .90 Released ( 1/18 )
    - Please post if you have any problems with the mod.

    Check out my new mod - AS Institute Workstations for crafting and building inside the Institute!
    1. asherdog
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      Hey, love the work you make, but after I reinstalled the mod, it seems no to be working anymore. Also it is not showing up in esp. Just could use some pointers in the right direction as i am new to PC
    2. CamboLegit
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      You really should just do an all in one of you mods for the institute . Your Synth mods are the cleanest.
  8. leoman558
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    what is needed is a replacer for institute weaps so they differ from surface weaps cause science
  9. Dhiox
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    You know, One thing that would be really cool is if you created reskins of plain weapons that allowed you to use weapons like combat rifles and combat shotguns and still feel Immersive. Gatling lasers and gauss rifles would look sweet on an institute build if they were a sleek white and the gatling shot blue lasers.
    1. toastedravs
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      I second the gatling and gauss weapons. Huge fan of all of the AS mods.

      This mod takes steps in the right direction for converting heavy weapons to Institute friendly versions. They'll at least get you blue projectiles.
      http://www.nexusmods.com/fallout4/mods/2441/?

      Perhaps if doobot would be willing and could get permission to retexture these, the Institute armament would be a complete matching set.
  10. DarkGenius
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    No black textures version?
  11. FireAndNails
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    This mod, along with Smaller Institute Weapons, Stronger Institute Weapons, and Laser Bolt FX (Institute Only) have made Institute weapons finally good enough for me to use regularly.

    Thanks for helping make an Institute-sided character much more enjoyable to play!
    1. doobot
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      You're welcome and thanks for the image upload, looking sweet!