First off I'd like to note this was just a warm up, and a reason to get myself up to date with the current modding tools, and texture formats. I wanted a good looking blue vaultsuit with something extra, and wanted that look to carry onto the stuff from WBaPs. I added some options to hopefully forgoe at least some of the most obvious, if odd requests that always come in. Personally I only use default blue and gold suit+wanderer pack, with a mash-up of shadowed metal, CA, and leather armor. I think that looks decent but I know some people are big into Hello Kitty and such. Hey I don't understand it, never saw it, but I don't judge it. So have it that style if ya want
If you like em, great. If not, great. Post something ignorant and rude; get banned from everything I have and will make on Nexus, with possible report to staff if ToS are broken too. Not a whole lot of material atm, since I was mostly a consultant on a ton of projects for FO3, NV, and some for Skyrim, but hey, we just got script tools so we can finally do some cool stuff here too. There was a time when I was a wizard of the nif format, need to brush up on that again too.
That being said again it is a texture replacer. It only effects some textures, and only for Clean 111 vault suit or whatever its in game title is, and the stuff from WBaPs. If you don't have the latter? great, won't notice a change anything. Install it later? fine will have the defaults settings for it. Want that plus this mod's look to carry over, install WBaP first, then this over it. Want just some parts of this? Great tear the file open and mix and match stuff. I think its laid out well enough considering.
I can only assume Doom1991 doesn't know how to open a dds file or analyze it with any perspective, although I accept that most people are in that boat, glancing at things and shouting presumptions. This is the internet after all. Like all vaultsuits it steals from Bethesda. You could make the contemporary proto-suits easily at home by lifting the specular map and overlaying it on the diffuse maps with various blending techniques. I though that looked too cartoony for me, though it would be great in borderlands. So this for this one the specular was a composite of highlights from various vanilla vault suit maps. For the mesh overlay I can't remember if it was a default photoshop overlay or if I made that. Anyway I painted the original meshwork out of the vanilla maps and replaced with the new one so it had color, shine, and depth. That was my only goal and I did it. The mesh you see on other vault suits of that time were lifted right out of the specular map, so all copying Bethesda. I at least had something different for it. Meh, worked for me.
Hopefully Proto-suits evolved and kept updating as I certainly didn't plan to do more with this. I know some of their later versions were looking pretty good.
These specular maps are so great! They even work perfectly with other retexture mods that use different color for padding. I can unterstand why More Shiny Vault Suit is so popular, but it's not how I would imagine a vault jumpsuit, much too glossy. Yours are just perfect.
Hey, this is way cool. Awesome work. Thanks. Some of the darker shades remind me of the Battlestar Galactica flight suits. Now to go track down some frakkin cylon synths.
Its a texture replacer... it doesn't edit cells, or anything an esp would? Wait did I miss something, are there mods with a bunch of cell edits? Don' we normally only see those messy esp's once the CK is out? I dunno.
Anyway currently no esp so no esp related issues. When or if I get around to crafted or at least unique versions, I always keep max compatibility in mind. Its why I rarely use NMM for mods, I used to check and clean all the mods I use manually in XXXEdit.
The mods that are used for removing excess settlement items, such as weeds and junk. Tend to cause the cell reset bug, but there are workaround mods. But the workaround mods, tend to take a bit of effort to use.
You have the no jogging in settlements bug, as well as the power armour in settlements reset bug... Affecting the altered settlements...
I'm waiting for the creation kit, so I can safely alter my settlements. As well as repairing and deleting the Navmeshes, after altering areas...
Obviously, as we both know... none of this would be caused by a texture replacer mod such as yours...
You've got some really nice stuff in the screenshots, I can't wait for an eventual standalone version.
Ahh good point. My poersonal favorite workaround to the workarounds is just to scrap all containers, and replace with player mades. Then use the craftable/scrapable PA frames mod so all containers are player made, then can ignore cell reset, I think at least.
But yeah can DL either Vaultsuit or WBaPs seperately for this one. Funny people are all looking for the word standalone, but that has several meanings here it seems. To some Standalone means just that it doesn't need anything else, like the Vsuit only DL here. Then sometimes standalone seems to refer to that plus it doesn't replace anything in game, such as the unique vaultsuit mod.
Myself I have no idea what the current crowd here takes that to mean here so not branding it a standalone atm, since its still a replacer either way.
May not make craftables of these till I get another pj done though. Got a bug in my ear about how there are no laundry stations you can build, and use to wash your damn clothes lol. Something else to do with your mountain of Abraxo lol
Yeah its has diffuse, spec, and normals so it would. Could always open then 7z and just use what ya want if you're proficient with the drag and drop pick and choose manual style, but the NMM install will put the 3 maps in for clean 111 Vsuits.
13 comments
Personally I only use default blue and gold suit+wanderer pack, with a mash-up of shadowed metal, CA, and leather armor. I think that looks decent but I know some people are big into Hello Kitty and such. Hey I don't understand it, never saw it, but I don't judge it. So have it that style if ya want
If you like em, great.
If not, great.
Post something ignorant and rude; get banned from everything I have and will make on Nexus, with possible report to staff if ToS are broken too.
Not a whole lot of material atm, since I was mostly a consultant on a ton of projects for FO3, NV, and some for Skyrim, but hey, we just got script tools so we can finally do some cool stuff here too. There was a time when I was a wizard of the nif format, need to brush up on that again too.
That being said again it is a texture replacer. It only effects some textures, and only for Clean 111 vault suit or whatever its in game title is, and the stuff from WBaPs.
If you don't have the latter? great, won't notice a change anything.
Install it later? fine will have the defaults settings for it.
Want that plus this mod's look to carry over, install WBaP first, then this over it.
Want just some parts of this? Great tear the file open and mix and match stuff. I think its laid out well enough considering.
Like all vaultsuits it steals from Bethesda. You could make the contemporary proto-suits easily at home by lifting the specular map and overlaying it on the diffuse maps with various blending techniques. I though that looked too cartoony for me, though it would be great in borderlands.
So this for this one the specular was a composite of highlights from various vanilla vault suit maps. For the mesh overlay I can't remember if it was a default photoshop overlay or if I made that. Anyway I painted the original meshwork out of the vanilla maps and replaced with the new one so it had color, shine, and depth. That was my only goal and I did it. The mesh you see on other vault suits of that time were lifted right out of the specular map, so all copying Bethesda. I at least had something different for it. Meh, worked for me.
Hopefully Proto-suits evolved and kept updating as I certainly didn't plan to do more with this. I know some of their later versions were looking pretty good.
Some of the darker shades remind me of the Battlestar Galactica flight suits.
Now to go track down some frakkin cylon synths.
Wait did I miss something, are there mods with a bunch of cell edits? Don' we normally only see those messy esp's once the CK is out? I dunno.
Anyway currently no esp so no esp related issues.
When or if I get around to crafted or at least unique versions, I always keep max compatibility in mind. Its why I rarely use NMM for mods, I used to check and clean all the mods I use manually in XXXEdit.
You have the no jogging in settlements bug, as well as the power armour in settlements reset bug... Affecting the altered settlements...
I'm waiting for the creation kit, so I can safely alter my settlements. As well as repairing and deleting the Navmeshes, after altering areas...
Obviously, as we both know... none of this would be caused by a texture replacer mod such as yours...
You've got some really nice stuff in the screenshots, I can't wait for an eventual standalone version.
But yeah can DL either Vaultsuit or WBaPs seperately for this one. Funny people are all looking for the word standalone, but that has several meanings here it seems. To some Standalone means just that it doesn't need anything else, like the Vsuit only DL here. Then sometimes standalone seems to refer to that plus it doesn't replace anything in game, such as the unique vaultsuit mod.
Myself I have no idea what the current crowd here takes that to mean here so not branding it a standalone atm, since its still a replacer either way.
May not make craftables of these till I get another pj done though. Got a bug in my ear about how there are no laundry stations you can build, and use to wash your damn clothes lol. Something else to do with your mountain of Abraxo lol