The mod doesn't work, I think for it to work it needs to be updated 'cuz armor keywords got an update and that's why it doesn't work. The accessories tab is no longer just one but a bunch edit: lil late to edit, but i think the problem was an install issue on my part, only back here for a new device
The palette index doesntt show up as a modable option on my scarf, ahows up for you other mods, but not this one, anyone got any idea what could be causing this?
Hi, I don't know what I am doing wrong. The scarf is invisible and I think I installed it correctly( I just used NMM and enabled the other plugins.) Anybody got a fix?
So I have a question (not a bug, just a compatibility issue so I'm posting here) about using the scarves alongside the traits offered in the Start Me Up alternative start mod. I've made a character using the Unsightly trait, which offers a +2 charisma when wearing a mask, and inversely a -2 without a mask. For some reason the mod (or the game) doesn't consider these scarves as masks, even when I cover my characters face with the options provided in the armor workbench. I'm sorry if this has already been answered elsewhere, but if someone can help me out with this (like a way I could fix it myself somehow) any solution would be great.
Thank you
EDIT: Turns out I was able to add the Uni Scarf to a FormID list with FO4Edit and it worked perfectly. Fo4Edit image
For some reason Palette index isn't showing up. I used your cross cybernetics mod before this and sorta know how this system works but it doesn't seem to be working right.
Just a quick question Niero. Is the CROSS Cybernetics a hard requirement? Since the Requirement tab and the Description don't match. Thank you for your mod.
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edit: lil late to edit, but i think the problem was an install issue on my part, only back here for a new device
So I have a question (not a bug, just a compatibility issue so I'm posting here) about using the scarves alongside the traits offered in the Start Me Up alternative start mod. I've made a character using the Unsightly trait, which offers a +2 charisma when wearing a mask, and inversely a -2 without a mask. For some reason the mod (or the game) doesn't consider these scarves as masks, even when I cover my characters face with the options provided in the armor workbench.
I'm sorry if this has already been answered elsewhere, but if someone can help me out with this (like a way I could fix it myself somehow) any solution would be great.
Thank you
EDIT: Turns out I was able to add the Uni Scarf to a FormID list with FO4Edit and it worked perfectly.
Fo4Edit image