A magazine was added to the game, which unlocks the recipe used to craft the capes:
Obtaining the recipe: The comic-book "Liberty Belle" can be found inside South Boston High School on the top shelf of a door-less locker. This isn't a big building, so it shouldn't take you long to find. South Boston High School is located in the South Boston area (near the southeastern shore of Boston).
Alternately, you can use the console command "player.additem" and then enter one of the item ID's below:
0900266B - (Liberty Belle) Teaches you flag-cape recipes based on your character progression, also can be found in South Boston High School. 090090E8 - (Flag Cape Recipe) Unlocks all flag capes without needing quest progression, this item is not otherwise placed within the game world.
If those don't work, try the ones below instead:
Is there going to be a non-Nextgen version of this mod? I am absolutely not updating my game and I honestly don't know why anyone would update tbh since its pointless. Also most people haven't updated so it's kind of inconsiderate to make it Next-gen only. That's just my two cents on the Next-Gen update in general.
The data from the next-gen update is pretty ingrained in the mod, making it difficult to do a simple cleanup in something like xEdit.
I've thought about just making a brand new .esp file with all the creation kit stuff the patch added turned off. Theoretically I could then just re-create all the capes using the same meshes and materials, but I'm not sure if it would work. The base Fallout4.esm the mod would use is patched on my end which might still cause a conflict with anyone's un-patched game.
Although Fallout London looks very impressive, and I totally agree that Bethesda bungled this "Next-Gen" patch, I'm currently not keen on the idea of jumping through the needed hoops to downgrade things on my end for a variety of reasons.
If there ends up being enough requests for it, I may consider doing it eventually, but right now it doesn't quite pass my effort to benefit ratio.
I might be misunderstanding but if you successfully downgraded the game and kept the new content, mods like this should work fine right? So long as we have BASS?
As always that is your choice, but seeing as the vast majority of people aren't going to be updating, and even most brand new mods right now are being released for pre next gen with this in mind, it will severely limit your audience. Good stuff, small but very aesthetic mod.
That appears to be mainly just a texture mod. As long as it doesn't replace any of the actual mesh files for the armor sets (and it doesn't look like it does or would need to), then this should work fine with it.
No worries. I think I mention it on the main page, but I need to trim that down.
You can 'build' the capes in any power armor station under the "Misc" category for the left arm. Should work with any vanilla-game power armor model, but power armors installed from mods may not get them.
82 comments
Obtaining the recipe:
The comic-book "Liberty Belle" can be found inside South Boston High School on the top shelf of a door-less locker. This isn't a big building, so it shouldn't take you long to find. South Boston High School is located in the South Boston area (near the southeastern shore of Boston).
Alternately, you can use the console command "player.additem" and then enter one of the item ID's below:
0900266B - (Liberty Belle) Teaches you flag-cape recipes based on your character progression, also can be found in South Boston High School.
090090E8 - (Flag Cape Recipe) Unlocks all flag capes without needing quest progression, this item is not otherwise placed within the game world.
If those don't work, try the ones below instead:
080090E8 - (Liberty Belle)
0800266B - (Flag Cape Recipe)
I've thought about just making a brand new .esp file with all the creation kit stuff the patch added turned off. Theoretically I could then just re-create all the capes using the same meshes and materials, but I'm not sure if it would work. The base Fallout4.esm the mod would use is patched on my end which might still cause a conflict with anyone's un-patched game.
Although Fallout London looks very impressive, and I totally agree that Bethesda bungled this "Next-Gen" patch, I'm currently not keen on the idea of jumping through the needed hoops to downgrade things on my end for a variety of reasons.
If there ends up being enough requests for it, I may consider doing it eventually, but right now it doesn't quite pass my effort to benefit ratio.
(just to clarify, where do i craft, which section is the cape in ect..)
You can 'build' the capes in any power armor station under the "Misc" category for the left arm. Should work with any vanilla-game power armor model, but power armors installed from mods may not get them.