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This mod is my first try of my attempt to create a mod into CK , what i want it's simple for now , a full set of Furniture snapable each over, to do this i learn from other mods offer on nexus " lot of SS2 " for now i just create Three basics mesh without any snapable capacity .
- One Cooking Station base on the basics pre-war-broken stove
- One simple fridge for the next part's
- One "built-in sink" with distributor for nuka ( nuka distribution not implemented )
I'm post this mods in hope of little help or guidance to do some tweaks
I have a lot of questions for anyone who has a bit of knowledge in the Ck and time to share with me ;) !
I've a good experience on another engine like Unity or UE so basicly i say how to create and what needs a game to works, but CK it's new for me. I learn from lot of community content and lot of more retro engineering but not found how to do :
- Merge an existing animation into object ' like the water in my sink " who refered it marker base nif .... - How works with multiple marker in furniture an interactive point ?
All my stuff can be found under UFM_ prefix , i pack the mesh modified into an ba2 , this mod is compatible with the Workshop Rearanged and you can found it at the end off MainMenuWorkShop , my FormList is not good and icon are missing but Furniture are here :)
If anyone can suggest me more guidance it's be appriecriate