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PiedPied

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piedpiedd

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About this mod

First mods this is an test for sharing an give feedback on it, if your are an content creator please take a look in my mods and tell me anything wrong

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This mod is my first try of my attempt to create a mod into CK , what i want it's simple for now , a full set of Furniture snapable each over, to do this i learn from other mods offer on nexus " lot of SS2 " for now i just create Three basics mesh without any snapable capacity .

- One Cooking Station base on the basics pre-war-broken stove

- One simple fridge for the next part's

- One "built-in sink" with distributor for nuka ( nuka distribution not implemented )

I'm post this mods in hope of little help or guidance to do some tweaks

I have a lot of questions for anyone who has a bit of knowledge in the Ck and time to share with me ;) !

I've a good experience on another engine like Unity or UE so basicly i say how to create and what needs a game to works,
but CK it's new for me.
I learn from lot of community content and lot of more retro engineering but not found how to do :

- Merge an existing animation into object ' like the water in my sink " who refered it marker base nif ....
- How works with multiple marker in furniture an interactive point ?

All my stuff can be found under UFM_ prefix , i pack the mesh modified into an ba2 , this mod is compatible with the Workshop Rearanged and you can found it at the end off MainMenuWorkShop , my FormList is not good and icon are missing but Furniture are here :)

If anyone can suggest me more guidance it's be appriecriate