Fallout 4
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fadingsignal

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fadingsignal

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36 comments

  1. Stormavik
    Stormavik
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    • 0 kudos
    Can someone help me out? I downloaded it with MO2 and I don't have any mods altering the Fat Man and it's not working
    1. itsJaankie
      itsJaankie
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      • 0 kudos
      First, make sure the mod is activated and look in the Plugin section of MO2 to make sure the .esp is active in your load order.

      Second, check with FOEdit.  GamerPoets is a great tutorial resource on YouTube for those that need it.

      Third, drop it lower in your load order.

      Fourth, make yourself a drink because you did the best you could.
  2. Qrsr
    Qrsr
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    • 137 kudos
    Its interesting what you did. Spawning objects, such as HAZD etc. on explosion, thats neat! Something very useful, thanks for sharing and again for the insight. Cheers.
  3. Crushslush
    Crushslush
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    • 6 kudos
    It was left out because Bethesda did a terrible job with fallout 4, fallout 3 and New vegas were far better.
    1. deleted11644038
      deleted11644038
      • account closed
      • 1 kudos
      mystery solved lol
  4. ArtaniS84
    ArtaniS84
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    does the rad damage hurt enemies that walk through it?
  5. Alepap
    Alepap
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    • 18 kudos
    This should have been in the base game.
    Endorsed
  6. MajorDick
    MajorDick
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    Good stuff. Thank you for sharing your work. Cheers!
  7. User_4555455
    User_4555455
    • account closed
    • 54 kudos
    Please release that radiation overhaul you mentioned. It would undoubtedly change the game in an integral way. Even if all it did was add stronger and lasting radiation. It would better cement Fallout 4's supposed post-nuclear apocalypse setting.
  8. modelmode
    modelmode
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    This is great! It always bothered me that there wasn't much of a rad hit when you used those things.

    Now I have a request... Please make the ambient radiation in the glowing sea deadly!! I know there are mods that increase the rads of rad storms, but I want one that just makes the GS deadly all over. I was so disappointed the first time I went into the GS. I expected it to kill me pretty much instantly outside of protection, but nada. I've tried to do this myself but haven't gotten anywhere. A lot of players want this, it would be a very popular mod if you could do it.
    1. ScrollTron1c
      ScrollTron1c
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      • 193 kudos
      I think True Storms does exactly that, if you enable its extra effects with permanent rads
    2. fadingsignal
      fadingsignal
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      • 3,923 kudos
      True Storms does have a dangerous glowing sea add-on. In my own game I cranked it up so high that if you go near it without a full Hazmat Suit you die in about 15 seconds
  9. ScrollTron1c
    ScrollTron1c
    • member
    • 193 kudos
    Thanks for the mod, it's actually more of a bugfix if the nuka grenade (and other stuff like car wrecks) still has the hazard effect.
  10. MaximumPain
    MaximumPain
    • member
    • 41 kudos
    Thanks for this fadingsignal. I've been messing around with the Fat Man nukes What I wanted was a slightly larger explosion with a kinda more realistic tapering blast radius because the vanilla blast radius is tiny, literally you can be visually 20-30 feet away from the fireball and not even get knocked to the ground and lightly toasted. Unfortunately it seems if you increase the outer radius to say 2000 it scales the size of the explosion so that defeats the object somewhat. Anyway, with the radiation radius extended to 250 and lifetime of 120 there's some consequences of using a tactical nuke. Cheers.