Hey there. This is my latest release for Fallout 4, this time with weapon that I've manage to revive it and complete the weapon mod. Let me know if anyone has questions or concerns about this weapon mod.
Update 8/1/2024: I had to reinstall my FO4 completely due to issues that I ran into this morning while updating to latest FO4 today. Once I have sort it out, then I'll upload the latest update so that anyone (who as AMD users) can try it out if it does solve the purple textures for sights and lens issues or not.
Update 8/11/2024: I did reinstall my FO4 completely. Also, I did recent some files of Power Armor animation from Shiagur and did edit to add TR animations of 3rd person Power Armor. Now, I'll test it out in gameplay. I'll let everyone know for new progress later on as I may able to update with fix issues of purple textures for both sight and lens and also addon of PA animations, too.
Update 8/12/2024: The update is available now with Power Armor animation addition, and fixes for purple textures of some sights and lens, too! Let me know if there is any issues with still purple textures or other issues, too.
Hello everyone. I do wanted to let everyone know that there is bug issue involving sound reload where there is no sound reload, if you don't have the combined arm weapon pack. Because of that, I'll go back to fix those bug issue as best as I can do. For the temporary solution, you may wanted to download and install the Combined Arms weapon pack mod where it may have the reload sound for now, while I'll be fixing the reload sound bug issues and testing it out. I'll let you know an update later on.
Update: I've fix the sound reload issue and upload a new version. Let me know if anyone has any issues or concerns about these new version files.
The first person power armor animations are really messed up, they don't work properly at all and end up using animations from other weapons you had previously equipped/used. Is there a way to fix this problem? I even tried turning off TR and that didn't seem to work although I haven't installed the Non-TR patch so I can test that later.
I don't think that there is a way to fix this issue for 1st person PA anims, since I don't really use the power armors in my gameplay and that I don't really work with PA animations for the weapon mods. But, thank you for bring up about power armor animations issues and also that I'm sorry to you and others that are experience the first and third person PA anims issues. With that said, I'll update it in the descriptions about known issues for power armor animations.
An update: I just found out that Shiagur is working on Power Armor for converting and fixing up the set of animations for PA to be compatible. I'll let know you an update later as Shiagur is working on the PA anims for this weapon.
Update 2: The new update is now available with Power Armor animations and other fixes, too! Let me know if there is any issues there.
I love the look of the agram but I really hate getting hit by it... base gun is way too damaging for 38 rounds. if it was a unique variant hidden somewhere then being that over powered would be cool. As it stands right now I get instantly killed by gunner every time. sadly have to uninstall for agram the time being.
I guess you are not used to use fallout 4 Edit. I admit I had to change it, too. It was too excessive as also I don#t like you don't need any perks to just skip everythign and just can simply install the best one without any restrictions.
The base damage is actually not that terrible since bethesda vanilla guns are too weak depending on if you want to play on survival. I still decreased the base dmg 1 point, so 31. (I mean you still getting killed in a few shots for sure if you don't have 10 pieces of balistic weave MK5 or fully upgraded X01 Power Armor while some enemies, especially legendaries are ridicolous bulletsponges sometimes- like did you ever fight a legendary super mutand warlord?!...) Also I TOTALLY dislike if you switch to automatic mode it "magically" losing much of damage, so all my guns in the game indeed dealing either the same as the semi auto receivers, or I did even increase the semi automatic dmg a tiny bit further (like if you want to use it as a precision rifle)
But here is what I change, this fits for me at least: - Standard receiver is standard so 0.0000. - The Homemade Receiver I made like a little bonus just for me myself, so without needing any perks I set it to 0.1000 dmg increase. Dealing between 34 and 35 base dmg without any perks (there are still factors which can increase the dmg a little bit, but that's basic game fault) - Next one is Hardened: setting it to 0.25000, need gunnut Perk 1 and will deal ~37-38 (without perks as I said) - after that there is armor piercing and calibrated: setting the AP one to 0.4000 and calibrated to 0.4500- dealing 45 and 46 dmg.^Both need gunnut perk 2. - then ther eis the powerful one which I set to 0.6000 dmg which dealing 51. Need Gunnut 3 of course. - and the last one the advanced one: set to 0.7500 dmg, dealing 56-57 dmg. Logically need Gunnut 4 for it.
Since I'm playing Fallout London where enemies are a bit more weak overall compared and no power armor existing it may be still a little bit overkill maybe. (so I'm testing a 21 base dmg version, too) But all my custom guns and even some vanilla guns (or London vanilla guns) dealing between at least than 20-50 base dmg for automatic/fast firing versions compared to what they are using for vanilla stats. For sure 308./7.62/303. calibers out of rifles will hit much more harder than 38./9mm pistol rounds and are much more dangrous at all. Except for the pipe guns (in London crude guns) I left it alone since you encounter these guns from the very beginning at level 1 to keep it more beginner friendly. (At lv-1 you still can get insta killed by them anyway without any decent armor if it's a pipe/crude revolver for example) But I hate ridicolous bullet sponges and I like being more equal, the gun is dangrous for everyone after all. Be tactical and not be Rambo.
Sadly I don't have an upgraded account to upload somethign here since I'm just a random player, otherwise I'd may have uploaded an adjusted ESP. file for many other users which are not used to FO4Edit. xD But maybe you get into it somehw or you could ask someone which is used to it to make it for you.
Glad I stumbled over this mod, trying it out for Fallout London since I want a proper but not so excessive futuristik SMG for the "32.cal"- yes even if it sais 9x19 Para... But I'm changing the lore of this gun right now. xD So London means I won't have any issues for power armor since no PA existing there.
Also good thing I don't have to change much myself in FO4 Edit, You got the right feeling! xD - One of the rare custom gunmods which not having really exxaggerated vallues for the gun. - 32 base dmg is about alright for my game, too. - I also hate switching the receiver to automatic magically decreasing the damage of the gun... - no zoom on simple dot sights or iron sight- you're no cybord to zoom in with your eye.
The only things I had to change: receivers are giving too much damage. Would break the game in the end. Also receivers don't need any gunnut perk so you simply can skip the less good ones and simply create the best one without restrictions. Shouldn't be the way.
I cant seem to get this mod to work for me I installed the BA2 file with the updated patch and the 2K textures. Anyone else running into this issue? Oh and im using the non TR version
I have your report for that purple sight bug. I'll look into and will try to fix it. I'll let everyone know the progress as I fix and test it out.
Update 1: The new update is now release with fixes of purple textures of some sights and lens, along with addition on Power Armor. Let me know if there is any issues there.
That's strange. I'll take a look at again if I may have missed it some where.
Update 2: The new update is now release with my redo fixes of purple textures of some sights and lens. Hopefully that would fix it this time. But, in the future I may end up creating my first time patch for and AMD GPU users to fix those issues if it still present issues.
Well I'm out of ideas, I am on Old-Gen with BASS. Disabled the mod, load and save; then enable it. Tested both versions BA2 and Loose but those sights still have the purple issue. I do remember some weapon mods coming with a AMD texture fix (misc file/optional), or outright removing the lens. I was using the NON-TR ESP and switch to the main ESP but that didn't change anything. It is all sight above the iron sights with the issue as for the red dot and shields one below, no problem.
hey! does enybody know why the integrated silencer barrel is not using the silenced muzzle flash, i checked the file in f04edit but there seems everything to be ok, ????
Hello is that mod compatible with Fallout London without any issues? Had some problems with gun mods which made me reinstall FOLON twice so this is why I wanted to ask just to be on the safe side.
I haven't tried for Fallout London yet since I haven't install it to try it out. Because of that I'm not sure if it would be compatible for that gun to use for Fallout London.
Usually, it would spawn to the faction, like raider, gunner, etc.. starting on level 8 for players. But, I don't have set for crafting yet. I'll look into and may add an option to craft that weapon.
Update: I've upload updated version that add crafting weapon option in Chemistry station. Let me know if there is any questions or concerns about these updated version.
42 comments
Update 8/1/2024: I had to reinstall my FO4 completely due to issues that I ran into this morning while updating to latest FO4 today. Once I have sort it out, then I'll upload the latest update so that anyone (who as AMD users) can try it out if it does solve the purple textures for sights and lens issues or not.
Update 8/11/2024: I did reinstall my FO4 completely. Also, I did recent some files of Power Armor animation from Shiagur and did edit to add TR animations of 3rd person Power Armor. Now, I'll test it out in gameplay. I'll let everyone know for new progress later on as I may able to update with fix issues of purple textures for both sight and lens and also addon of PA animations, too.
Update 8/12/2024: The update is available now with Power Armor animation addition, and fixes for purple textures of some sights and lens, too! Let me know if there is any issues with still purple textures or other issues, too.
Update: I've fix the sound reload issue and upload a new version. Let me know if anyone has any issues or concerns about these new version files.
An update: I just found out that Shiagur is working on Power Armor for converting and fixing up the set of animations for PA to be compatible. I'll let know you an update later as Shiagur is working on the PA anims for this weapon.
Update 2: The new update is now available with Power Armor animations and other fixes, too! Let me know if there is any issues there.
I admit I had to change it, too. It was too excessive as also I don#t like you don't need any perks to just skip everythign and just can simply install the best one without any restrictions.
The base damage is actually not that terrible since bethesda vanilla guns are too weak depending on if you want to play on survival.
I still decreased the base dmg 1 point, so 31. (I mean you still getting killed in a few shots for sure if you don't have 10 pieces of balistic weave MK5 or fully upgraded X01 Power Armor while some enemies, especially legendaries are ridicolous bulletsponges sometimes- like did you ever fight a legendary super mutand warlord?!...)
Also I TOTALLY dislike if you switch to automatic mode it "magically" losing much of damage, so all my guns in the game indeed dealing either the same as the semi auto receivers, or I did even increase the semi automatic dmg a tiny bit further (like if you want to use it as a precision rifle)
But here is what I change, this fits for me at least:
- Standard receiver is standard so 0.0000.
- The Homemade Receiver I made like a little bonus just for me myself, so without needing any perks I set it to 0.1000 dmg increase. Dealing between 34 and 35 base dmg without any perks (there are still factors which can increase the dmg a little bit, but that's basic game fault)
- Next one is Hardened: setting it to 0.25000, need gunnut Perk 1 and will deal ~37-38 (without perks as I said)
- after that there is armor piercing and calibrated: setting the AP one to 0.4000 and calibrated to 0.4500- dealing 45 and 46 dmg.^Both need gunnut perk 2.
- then ther eis the powerful one which I set to 0.6000 dmg which dealing 51. Need Gunnut 3 of course.
- and the last one the advanced one: set to 0.7500 dmg, dealing 56-57 dmg. Logically need Gunnut 4 for it.
Since I'm playing Fallout London where enemies are a bit more weak overall compared and no power armor existing it may be still a little bit
overkill maybe. (so I'm testing a 21 base dmg version, too)
But all my custom guns and even some vanilla guns (or London vanilla guns) dealing between at least than 20-50 base dmg for automatic/fast firing versions compared to what they are using for vanilla stats.
For sure 308./7.62/303. calibers out of rifles will hit much more harder than 38./9mm pistol rounds and are much more dangrous at all.
Except for the pipe guns (in London crude guns) I left it alone since you encounter these guns from the very beginning at level 1 to keep it more beginner friendly. (At lv-1 you still can get insta killed by them anyway without any decent armor if it's a pipe/crude revolver for example)
But I hate ridicolous bullet sponges and I like being more equal, the gun is dangrous for everyone after all. Be tactical and not be Rambo.
Sadly I don't have an upgraded account to upload somethign here since I'm just a random player, otherwise I'd may have uploaded an adjusted ESP. file for many other users which are not used to FO4Edit. xD
But maybe you get into it somehw or you could ask someone which is used to it to make it for you.
So London means I won't have any issues for power armor since no PA existing there.
Also good thing I don't have to change much myself in FO4 Edit, You got the right feeling! xD
- One of the rare custom gunmods which not having really exxaggerated vallues for the gun.
- 32 base dmg is about alright for my game, too.
- I also hate switching the receiver to automatic magically decreasing the damage of the gun...
- no zoom on simple dot sights or iron sight- you're no cybord to zoom in with your eye.
The only things I had to change: receivers are giving too much damage. Would break the game in the end.
Also receivers don't need any gunnut perk so you simply can skip the less good ones and simply create the best one without restrictions. Shouldn't be the way.
Update 1: The new update is now release with fixes of purple textures of some sights and lens, along with addition on Power Armor. Let me know if there is any issues there.
Update 2: The new update is now release with my redo fixes of purple textures of some sights and lens. Hopefully that would fix it this time. But, in the future I may end up creating my first time patch for and AMD GPU users to fix those issues if it still present issues.
Had some problems with gun mods which made me reinstall FOLON twice so this is why I wanted to ask just to be on the safe side.
Thanks
Can't find it. Can it be crafted?
Update: I've upload updated version that add crafting weapon option in Chemistry station. Let me know if there is any questions or concerns about these updated version.