This page was last updated on 15 March 2025, 12:42PM
Changelogs
Version 1.3
Improved local maps for all locations
Bradberton Police Station: Fixed a noticeable seam in lighting between the ground and second floor
Bradberton Police Station: Added some ambient sound effects to fluorescent lights
Bradberton Underground: Fixed being able to see into the void in the drainage pipe section of the cell
Vault 115: Fixed a previs issue with a barricade in the residential sector
Vault 115: Fixed various typos and other errors found in multiple terminals
Vault 115: Fixed most Vault crates using the wrong material swap
Mad With Power quest: Fixed two cases where the player could receive an objective that they had previously skipped
Version 1.2
Vault 115: Fixed the Mad With Power quest (may not work on existing saves, though)
Vault 115: Added a few more turrets and an Assaultron
Vault 115: Fixed being able to see the void in the entrance level
Vault 115: Added sounds to the blue security doors
Nuka-Town Survivor Hideout: Added distant LOD and made the windows see-through + minor changes related to this addition
Bradberton Underground: Fixed one of the ladders behaving like a non-functioning door
Bradberton Underground: Fixed two minor visual issues
Fixed compass heading in Bradberton Police Station and Nuka-Town Survivor Hideout
Version 1.1
Due to popular request, I've fixed a hard incompatibility with Bradberton Interiors:
-The entrance and the map marker have been moved to the other side of the building, and the interior has been updated to match this change.
-While having both mods will still create an physically impossible situation where the station has 2 different interiors, they no longer block each other and can be safely used together.
-If you have already been to Nuka-World, the new door may appear sideways in the old spot. Check the second sticky comment for a workaround.
Packed all assets into archives. A loose files version is also available, if needed.