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Traducao do Mod Jurttu's Interiors Nuka World para PtBr
Changelogs
Version 1.3
Improved local maps for all locations
Bradberton Police Station: Fixed a noticeable seam in lighting between the ground and second floor
Bradberton Police Station: Added some ambient sound effects to fluorescent lights
Bradberton Underground: Fixed being able to see into the void in the drainage pipe section of the cell
Vault 115: Fixed a previs issue with a barricade in the residential sector
Vault 115: Fixed various typos and other errors found in multiple terminals
Vault 115: Fixed most Vault crates using the wrong material swap
Mad With Power quest: Fixed two cases where the player could receive an objective that they had previously skipped
Version 1.2
Vault 115: Fixed the Mad With Power quest (may not work on existing saves, though)
Vault 115: Added a few more turrets and an Assaultron
Vault 115: Fixed being able to see the void in the entrance level
Vault 115: Added sounds to the blue security doors
Nuka-Town Survivor Hideout: Added distant LOD and made the windows see-through + minor changes related to this addition
Bradberton Underground: Fixed one of the ladders behaving like a non-functioning door
Bradberton Underground: Fixed two minor visual issues
Fixed compass heading in Bradberton Police Station and Nuka-Town Survivor Hideout
Version 1.1
Due to popular request, I've fixed a hard incompatibility with Bradberton Interiors:
-The entrance and the map marker have been moved to the other side of the building, and the interior has been updated to match this change.
-While having both mods will still create an physically impossible situation where the station has 2 different interiors, they no longer block each other and can be safely used together.
-If you have already been to Nuka-World, the new door may appear sideways in the old spot. Check the second sticky comment for a workaround.
Packed all assets into archives. A loose files version is also available, if needed.
Donations
No donations accepted
I always felt the Nuka-World worldspace could have used a few more locations, so here's four of them!
Requires Nuka-World (duh).
Features:
4 dungeons of various sizes and types scattered on the outskirts of Nuka-World.
Designed to be lore friendly and atmospheric.
Balanced loot for both "normal" and Survival play.
Varying amounts of background lore in every location.
A new quest.
An unique Western Revolver with custom legendary effect.
Enemies and some loot will level with the player character.
Highly compatible, and will not break precombines/previs. All changes are purely additive; no vanilla records were modified.
Locations
Bradberton Police Station Like rest of the town, this small police station has been abandoned for a long, long time. There may still be something left for you to pilfer, though.
Bradberton Underground Beneath the ruined town is a network of sewers, basements, maintenance corridors and storm drains. Over the years a lot of junk has washed down there, but the gloomy tunnels are also home to many Wasteland creatures.
Vault 115 About 60 years ago, Vault 115 opened and the dwellers arrived in Nuka-Town. They have since passed away or scattered into the wastes, but the abandoned Vault is still intact somewhere in the region. Few that go looking for it ever return.
Nuka-Town Survivor Hideout Not all Nuka-Town traders were slaughtered or enslaved by the Raiders. A small group managed to escape the gangs, and they have been lying low in an old bookstore ever since. Why don't you go check up on them?