Correct me if I'm wrong but the possible solutions are as follow; - Set flag "Is Chargen Face preset" OR - Whitelist individual NPCs OR - set "facegen" to false in X-Cell INI file OR - Gen face. wxMichael has done this. OR - Don't use X-Cell
YEEES, love your work with the 1st part, cant wait for more as these mods just breath new life into the common wealth, my ownly dislike is that theyre only in small areas but thatll be less and less of an issue if you keep up the amazing work
When the description says "with each struggling for control over the Central parts of the Commonwealth"
Does this mean the gangs are hostile to each other? I guess the same question applies to the first installment of this mod as well, as I just came across both and they look great.
im trying out a mod called Raider gang factions which led me here, seems like it along with its requirements should cause gangs to fight onsite, im just unsure of stability yet but is worth a look! im trying it out soon
This and the other Unique Raider Gang mod are seriously really cool, but the armors are way too overpowered, especially when you can get them fairly early
Not really, sure they are very strong at the start but they don't ramp up with the rest of the game, any one set of vanilla armor will ultimately out perform the best Unique Raider Gangs has.
Even basic Lightweight Leather Armor fully upgraded each with a Legendary Perk is far superior to the best of each Unique Raider Gang armor, except for maybe a Gang Leader helment/mask.
Yeah I was doing an alternate start in Egret Tours Marina. I was scouting these Breathless guys walking around but in safe distance, I was like "better build some walls just to be safe". Started building walls, just when I was about to place a gate the guys raided my settlement and got pretty much roflstomped.
Does this mod add the clothing "Raider vest" and "Raider overboss suit" ? i noticed i have those 2 clothing pop up a lot and are always invisible. Doing my best to rat it out and just cant seems to find which one it is.
both of your raider mods pair well with "Raiders non-aggression pack" by ghostfc3s, I optionally went into xEdit and set the unarmored clans into sneak only to make those patrols more of a surprise
111 comments
Luckily our friend wxMichael generated Facegen data for us!
https://www.nexusmods.com/fallout4/mods/86384?tab=files
Correct me if I'm wrong but the possible solutions are as follow;
- Set flag "Is Chargen Face preset"
OR
- Whitelist individual NPCs
OR
- set "facegen" to false in X-Cell INI file
OR
- Gen face. wxMichael has done this.
OR
- Don't use X-Cell
I did my best to keep the mod as modular as possible.
In load order place above PRP, and place below worldspace edit mods.
Played with Fallout TMR config as base modlist
Oh i also suggest to remove all "plate carrier" things from all armor, its kinda not lore friendly imo
When the description says "with each struggling for control over the Central parts of the Commonwealth"
Does this mean the gangs are hostile to each other? I guess the same question applies to the first installment of this mod as well, as I just came across both and they look great.
Best Regards
Even basic Lightweight Leather Armor fully upgraded each with a Legendary Perk is far superior to the best of each Unique Raider Gang armor, except for maybe a Gang Leader helment/mask.
10/10 would get clapped again.
i noticed i have those 2 clothing pop up a lot and are always invisible. Doing my best to rat it out and just cant seems to find which one it is.