File information

Last updated

Original upload

Created by

PrecisionTacos

Uploaded by

PrecisionTacos

Virus scan

Some files not scanned

111 comments

  1. PrecisionTacos
    PrecisionTacos
    • premium
    • 176 kudos
    Sticky
    X-Cell requires facegen generation for new characters, which means any mod without facegen for new characters will have invisible heads.

    Luckily our friend wxMichael generated Facegen data for us!
    https://www.nexusmods.com/fallout4/mods/86384?tab=files


    Correct me if I'm wrong but the possible solutions are as follow;
    - Set flag "Is Chargen Face preset"
    OR
    - Whitelist individual NPCs
    OR
    - set "facegen" to false in X-Cell INI file
    OR
    - Gen face. wxMichael has done this.
    OR
    - Don't use X-Cell

  2. PrecisionTacos
    PrecisionTacos
    • premium
    • 176 kudos
    Sticky
    Compatible with anything and can be added mid-game or at any time.
    I did my best to keep the mod as modular as possible.

    In load order place above PRP, and place below worldspace edit mods.
  3. PrecisionTacos
    PrecisionTacos
    • premium
    • 176 kudos
    Locked
    Sticky
    I do read all the comments, but don't always have time to respond, thank you for the support and suggestions!
  4. TheRealSlayers
    TheRealSlayers
    • member
    • 0 kudos
    For some reasons, i started experiencing crash everytime i fight Breathless, have a save where i can reproduce the crash

    Played with Fallout TMR config as base modlist


    Oh i also suggest to remove all "plate carrier" things from all armor, its kinda not lore friendly imo
  5. kktyr45
    kktyr45
    • member
    • 0 kudos
    YEEES, love your work with the 1st part, cant wait for more as these mods just breath new life into the common wealth, my ownly dislike is that theyre only in small areas but thatll be less and less of an issue if you keep up the amazing work
  6. 7Seventy7Seven7
    7Seventy7Seven7
    • member
    • 0 kudos
    Good evening,

    When the description says "with each struggling for control over the Central parts of the Commonwealth"

    Does this mean the gangs are hostile to each other? I guess the same question applies to the first installment of this mod as well, as I just came across both and they look great.

    Best Regards
  7. CuntyMclean
    CuntyMclean
    • BANNED
    • 0 kudos
    some of the new armors are invisible, i have the ini thing but its still broken
  8. Baron0BeefDip25
    Baron0BeefDip25
    • member
    • 0 kudos
    is their a way to make it that these gangs would fight each other on sight?
    1. studmuffin1017
      studmuffin1017
      • premium
      • 2 kudos
      im trying out a mod called Raider gang factions which led me here, seems like it along with its requirements should cause gangs to fight onsite, im just unsure of stability yet but is worth a look! im trying it out soon 
  9. NYoshiR
    NYoshiR
    • member
    • 0 kudos
    This and the other Unique Raider Gang mod are seriously really cool, but the armors are way too overpowered, especially when you can get them fairly early
    1. cheshiremolotov
      cheshiremolotov
      • member
      • 3 kudos
      Not really, sure they are very strong at the start but they don't ramp up with the rest of the game, any one set of vanilla armor will ultimately out perform the best Unique Raider Gangs has.

      Even basic Lightweight Leather Armor fully upgraded each with a Legendary Perk is far superior to the best of each Unique Raider Gang armor, except for maybe a Gang Leader helment/mask.
  10. Laptoprocker
    Laptoprocker
    • premium
    • 130 kudos
    Yeah I was doing an alternate start in Egret Tours Marina. I was scouting these Breathless guys walking around but in safe distance, I was like "better build some walls just to be safe". Started building walls, just when I was about to place a gate the guys raided my settlement and got pretty much roflstomped.

    10/10 would get clapped again.
  11. LondonFallout4
    LondonFallout4
    • member
    • 0 kudos
    is always good to have more enemies. i hope we see a 3 gang for other locations of Commonwealth.
  12. HappyHunter12
    HappyHunter12
    • member
    • 0 kudos
    Does this mod add the clothing "Raider vest" and "Raider overboss suit" ?
    i noticed i have those 2 clothing pop up a lot and are always invisible. Doing my best to rat it out and just cant seems to find which one it is.
  13. boxerbeast1
    boxerbeast1
    • member
    • 8 kudos
    both of your raider mods pair well with "Raiders non-aggression pack" by ghostfc3s, I optionally went into xEdit and set the unarmored clans into sneak only to make those patrols more of a surprise