The reason is found. The mod above causes it After entering the Eternal City again, go to the top of the building to get the key, and then go to the basement to open the black door. This mod will fail. It has been tested many times, and it is strange! There is also a large group of robots after opening the door, which will also fail after playing
I tested this mod for a few hours and it works well with safes, doors and computers, while as regards the other boxes (ammo, chem, medical, etc) they always appears unlocked. I have really visited more places to be sure about it. Anyway it's really a nice and immersive mod.
Locky Bastard: replace activate text. normal shooting is not affect to target's lock state. support kick action. perk/weapon state based chance unlock.
Unlocking Violence: attach script to vanilla doors. can't unlock mod-added doors and incompatible with some door-editing mods. not support unlock safe. perk/s.p.e.c.i.a.l. based instant unlock.
this: f4se based. useless in PS/XBox. no animation. weapon/ammo weight based cumulative unlock.
basically, this mod unlock all lockpickable/hackable things, and can't unlock non-lockpickable/non-hackable things.
so can't unlock key-only door in default.
but, when your character have locksmith/hacker rank 3 and turn on "Unlock All" option in mcm, you can unlock everything. (include inaccesible, barred, chained, terminal only)
Ideas for Rank 4 - No Ammo used. I know Rank one has a *chance* of ammo refund, but I mean zero cost/guaranteed refund. (Vanilla rank 4 makes lockpicks unbreakable, it'd be complementary) - Lowered lock health - Melee weapon/ gun bash functionality?
19 comments
The reason is found. The mod above causes it
After entering the Eternal City again, go to the top of the building to get the key, and then go to the basement to open the black door. This mod will fail. It has been tested many times, and it is strange!
There is also a large group of robots after opening the door, which will also fail after playing
replace activate text. normal shooting is not affect to target's lock state.
support kick action.
perk/weapon state based chance unlock.
Unlocking Violence:
attach script to vanilla doors. can't unlock mod-added doors and incompatible with some door-editing mods.
not support unlock safe.
perk/s.p.e.c.i.a.l. based instant unlock.
this:
f4se based. useless in PS/XBox.
no animation.
weapon/ammo weight based cumulative unlock.
yes.
so can't unlock key-only door in default.
but, when your character have locksmith/hacker rank 3 and turn on "Unlock All" option in mcm, you can unlock everything. (include inaccesible, barred, chained, terminal only)
- No Ammo used. I know Rank one has a *chance* of ammo refund, but I mean zero cost/guaranteed refund. (Vanilla rank 4 makes lockpicks unbreakable, it'd be complementary)
- Lowered lock health
- Melee weapon/ gun bash functionality?
Lowered lock health -> same effect as rank 2 feature.
Melee weapon/ gun bash -> same as shoot.