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psydel

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sylee0424

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19 comments

  1. lang1318471
    lang1318471
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    https://www.nexusmods.com/fallout4/mods/38808?tab=files

    The reason is found. The mod above causes it
    After entering the Eternal City again, go to the top of the building to get the key, and then go to the basement to open the black door. This mod will fail. It has been tested many times, and it is strange!
    There is also a large group of robots after opening the door, which will also fail after playing
  2. lang1318471
    lang1318471
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    Is there any reset method? It was used normally before, but it failed after a period of time
  3. lang1318471
    lang1318471
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    请问有没有什么重置的办法,之前使用正常,用了一段时间就失效了
  4. bechitter
    bechitter
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    This is a powerful and correct use of a shotgun.
  5. Zhein
    Zhein
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    I tested this mod for a few hours and it works well with safes, doors and computers, while as regards the other boxes (ammo, chem, medical, etc) they always appears unlocked. I have really visited more places to be sure about it. Anyway it's really a nice and immersive mod.
  6. captinjar
    captinjar
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    Isn't there another mod which does similar stuff like this one?
    1. Caedhin
      Caedhin
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      Locky Bastard?
    2. captinjar
      captinjar
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      Yeah I think thats the one, whats the difference between the two mods?
    3. sylee0424
      sylee0424
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      Locky Bastard:
      replace activate text. normal shooting is not affect to target's lock state.
      support kick action.
      perk/weapon state based chance unlock.

      Unlocking Violence:
      attach script to vanilla doors. can't unlock mod-added doors and incompatible with some door-editing mods.
      not support unlock safe.
      perk/s.p.e.c.i.a.l. based instant unlock.

      this:
      f4se based. useless in PS/XBox.
      no animation.
      weapon/ammo weight based cumulative unlock.
    4. captinjar
      captinjar
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      Gotcha thanks, do you know if modded bullets like Munitions Expanded work with this mod? Also this works with Pre-next gen right?
    5. sylee0424
      sylee0424
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      yes. if some ammo has weight in survival mode, that ammo will trigger this mod's feature.

      yes.
  7. AllCaponeBra
    AllCaponeBra
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    Ele também destranca aquelas portas que precisam de chave?
    1. sylee0424
      sylee0424
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      write as english or korean.
    2. AllCaponeBra
      AllCaponeBra
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      Does it also unlock those doors that need a key?
    3. sylee0424
      sylee0424
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      basically, this mod unlock all lockpickable/hackable things, and can't unlock non-lockpickable/non-hackable things.

      so can't unlock key-only door in default.

      but, when your character have locksmith/hacker rank 3 and turn on "Unlock All" option in mcm, you can unlock everything. (include inaccesible, barred, chained, terminal only)
  8. XM1V1
    XM1V1
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    pretty good idea
  9. Kainschilde209
    Kainschilde209
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    Ideas for Rank 4
    - No Ammo used. I know Rank one has a *chance* of ammo refund, but I mean zero cost/guaranteed refund. (Vanilla rank 4 makes lockpicks unbreakable, it'd be complementary)
    - Lowered lock health
    - Melee weapon/ gun bash functionality?
    1. sylee0424
      sylee0424
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      No Ammo used -> set "Ammo Refund Chance" to 100 in mcm.
      Lowered lock health -> same effect as rank 2 feature.
      Melee weapon/ gun bash -> same as shoot.
  10. Salensis
    Salensis
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    • 9 kudos
    Hell yeah.