The last two images show mesh distortions when vanilla razorclaw attacks. That detail was ugly af, and I had to fix it before I continued making my mod. First two images show solid claws, last two have funky warped vanilla claws.
Holy balls, I can't unsee it. I usually pride myself on being able to see the most minute of details and errors. I can tell the difference between Upscaling 240p composite to 240p RGB. I am the ultimate pedant. I genuinely couldn't tell the difference either until you pointed it out. Thanks for fixing it.
I'm not sure. I looked for this fix and found nothing, that may do it though. I avoid paralax but that looks like it may be better all around.
UFO4P will fix everything else including the Bloodrage. Mine fixed UV and Bone Weights on Razorclaw. The one you linked probably contains the same fixes as mine, he's a really good author.
Mine will likely be included in the next CFM update.
I genuinely do not mean to be disrespectful of what you had made. I had forgotten I had that mod installed until MO notified me and showed that it somewhat conflicted with it, overwriting the same files.
Again, thanks for what you have created and shared.
6 comments
Does this one not do the same..?
Mesh fix
All the best :)
UFO4P will fix everything else including the Bloodrage. Mine fixed UV and Bone Weights on Razorclaw. The one you linked probably contains the same fixes as mine, he's a really good author.
Mine will likely be included in the next CFM update.
Again, thanks for what you have created and shared.