Could you be so kind and make an optional vesion or a patch (which ever is more convinient) where the nerd rage perk trigger at 20% health, please? i liked it when it synchronize with the unyeilding legendary effect. While i can still make it work, i tend to maintain my health at ~24% for that build (my fav build) to make full use of the bonus stats, which make the slow time effect trigger on and off constantly. While it is funny at first, it got irritating after a while.
like the mod alot, but i do got a question i wanna clear up. is tripping junkie/idiot savant at all effected by int stat? the way the new perk is worded makes me think int is no longer tied, but i wanna make sure. thanks for all the good work
inflitrator is only adding lockpick level up and auto lockpick chance. Where is the one for the hacking terminals. Also the inflitrator explanation is not the same as the one in game and you wrote in to the decription of the mod.
I know its just adding to the piles suggestions from other people but its something I'm just throwing out there. I'd really like to see a compatibility patch for the mod Locky Bastards and this perk overhaul.
I'm running into an issue with Spiritwalker ranks 2 & 3: the tea is only lasting 10 seconds with them. It works fine with rank 1, but at higher ranks the duration is short. The effects are still correct while those 10 seconds last so I don't think it could be that I created it before ranking up the perk, though if that could be an issue let me know.
Other than that the mod is working great so far. I did have an issue of Nuclear Physicist staying vanilla, but when I adjusted my load order it fixed. Which is strange because nothing else should affect my perks so no idea what happened there but it's good now.
Edit: Just for the record, I'm using the basic Storywealth collection as well as the Fallout 76 Mutations mod, and the plugin for this mod is the last one on my load order. There shouldn't be any compatibility issues between this and everything else I have.
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While i can still make it work, i tend to maintain my health at ~24% for that build (my fav build) to make full use of the bonus stats, which make the slow time effect trigger on and off constantly.
While it is funny at first, it got irritating after a while.
it's still working fine but i get confused sometimes because i can't remember what's changed by both mods
nvm. Fxed
Other than that the mod is working great so far. I did have an issue of Nuclear Physicist staying vanilla, but when I adjusted my load order it fixed. Which is strange because nothing else should affect my perks so no idea what happened there but it's good now.
Edit: Just for the record, I'm using the basic Storywealth collection as well as the Fallout 76 Mutations mod, and the plugin for this mod is the last one on my load order. There shouldn't be any compatibility issues between this and everything else I have.