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Herbert aka Kerard

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Kerard

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17 comments

  1. Neksizer
    Neksizer
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    • 0 kudos
    It might be a stupid question... But I still ask, will it work on the Next Gen update? I just couldn't find a mod that would add the same feature to the latest version of the game...
  2. almightyk
    almightyk
    • member
    • 9 kudos
    I have tried making these count as actual food for the settlement but I can't seem to make it work.
    What changes do I need to make to add food resource?
  3. Reciprocitet
    Reciprocitet
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    • 0 kudos
    First of all does this work both for Next Gen and Non Gen?
    Second of all, I think you could elaborate a bit on the install  process since not everyone will know what this means (on MO2): (sorry I can't reshape the photo - link will expire in a month)
    
  4. SneakyGuyX
    SneakyGuyX
    • supporter
    • 17 kudos
    It's great to finally be able to grow plants you'd usually only find in the wild! Endorsed and reviewed it
    1. Kerard
      Kerard
      • member
      • 26 kudos
      Thank you!
  5. twopunnyfourwords
    twopunnyfourwords
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    • 0 kudos
    Some of the wild crops don't produce any food. I think they should produce a non-zero amount of food (I suggest 0.25 each) because otherwise you could end up with a situation where a single settler is managing 100+ crops.

    I also notice that in the English version some of the description text is in Russian (I don't really care about this, to be honest)

    Finally, have you considered enabling access to food planters as well? 
    1. Kerard
      Kerard
      • member
      • 26 kudos
      Finally, have you considered enabling access to food planters as well? 
      Sorry, but i don't understand, what do you mean? Can you explain more clearly?

      Some of the wild crops don't produce any food. I think they should produce a non-zero amount of food (I suggest 0.25 each) because otherwise you could end up with a situation where a single settler is managing 100+ crops.
      Thats nod my idea, thats be done by developers. I think they want let the player grow this crops on start, but refuse this action in process.
  6. 0dintheallfather
    0dintheallfather
    • member
    • 1 kudos
    when you find the mod you didn't know you needed!


    
  7. twopunnyfourwords
    twopunnyfourwords
    • member
    • 0 kudos
    Wild Tarberry isn't plantable in water.
    1. Albrecht129
      Albrecht129
      • member
      • 2 kudos
      use place anywhere, every where mod
  8. Quieteadvena
    Quieteadvena
    • member
    • 1 kudos
    почему то поселенцы не прикрепляются к растениям
  9. twopunnyfourwords
    twopunnyfourwords
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    • 0 kudos
    The recipe for glowing mushrooms looks for nuclear material as an ingredient, but it doesn't consider all the junk items that produce nuclear material when scrapped.
    1. Kerard
      Kerard
      • member
      • 26 kudos
      All be fixed.
  10. twopunnyfourwords
    twopunnyfourwords
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    • 0 kudos
    <deleted>