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Evil0z - Resinate

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evil0z

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111 comments

  1. evil0z
    evil0z
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    Sticky
    my correction to spawn the workbench
    its .placeatme 0X0008A0 where x = mod load order number of which the mod is in

    if anyone knows a way to make custom way point lemme know ill add it

    if anyone wants to rebuild the quest script, its under QUEST tab called "Workshop Parent"
    1. BatRo
      BatRo
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      you can place spanw points with the homemaker mod, then you can place a fast travel rug
    2. c324576
      c324576
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      I'm having trouble with the console command. I tried it and it says script not found. My load order number is A1. Can you help me with this please?
    3. Casey7773
      Casey7773
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      nmm or vortex load orders does not matter because when you load the game bethesda changes the load orders regardless if you f4se loader or not. I always need to change my load order every time i load the game to get my body slide to work. This mods load order changes as well.
    4. blackdragon2636
      blackdragon2636
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      it doesnt work
  2. leoskylynx
    leoskylynx
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    On contrary to the instructions, I found mine by using FO4edit and manually searching for the (filename) mod, then under containers - there should be the 8-char code found in the record header row.

    Also instead of simply replacing the single x in the id, you might need to replace all the zeroes before 8a0. I found mine to be fe1298a0 - that's along shot from 0x0008a0.

    You can also manually search it on console and it will depend on how many results you have, if you can see it or not. I typed "help workshop 4 cont" and it should show up as CONT: Workshop  (XXXXX8A0) 'Workshop'.

    This could've been much easier if the label for the item is much more specific like "BuildAnywhere_Workshop", "BA_WS" or "BA_Workshop" instead of simply "workshop" so the help function can easily distinguish it among the other assets.
  3. uglywanda
    uglywanda
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    I started playing again and re-installed this mod, and didn't have issues before. I had marked the mod as "light" in Vortex mod manager on the "plugin" list by clicking the "feather icon" which was the only thing I did differently. In-game the load order number in LOOT was a 3 digit number and wouldn't spawn the workbench. After reading a post below about " _ _ 0008a0" being 8 numbers/letters I tried manually to change the load order by editing the load order in LOOT, but that didn't work. The only thing I did different was marking the mod as "light" so I changed it back to "mark as regular" and went in LOOT and clicked "sort plugins" and it changed the load order to a 2 digit/letter combo and re-deployed the mods in Vortex. I went back in-game and put in the code in and the workbench spawned. I don't know if it could be anyone else's issue, but it could be, because it works now! Yay!!! So thought I'd share this. Also, marking two other mods that weren't showing up and changed those as "mark regular" and showed up in-game as well.
    Update: I have the Fallout 4 NG update also.
  4. ozmods
    ozmods
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    I'M GUESSING this mod is long since dead, but does anyone have a solution, when i type in placeatme and then 0890008A0 it gives me this message not found for parameter object ID..

    i've tried half a dozen times, it just doesnt work, so i'm not endorsing this, until i can find out what is wrong.
    1. S3rg34ntSl4ugh
      S3rg34ntSl4ugh
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      Did you manage to find out what's wrong? I have the same issue here, I play in Survival so this mod can really help me out, too bad it works like sh*t.
    2. cormell
      cormell
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      I just used the mod and it worked. The prid you typed has 9 characters, that's the problem. The format is: ~ player.placeatme xx0008A0. Where xx is the octal value of the mod in the load order.
    3. JohnnyGunn
      JohnnyGunn
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      you can do the exact same thing in god mode by typing player.placeatme c1aeb then hold down the build key. The workbench will be crooked but
      you can also use the command disable and it will still be available,
      just hold down build key when in god mode in game. I use place anywhere
      and usually place a large tree or vehicle on it to cover it up. ;)
    4. Casey7773
      Casey7773
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      First you need to set you load order in game by clicking on the tab called mods. Second when you get in game if you set the mod up right all you will need to do in game is ~ then type Bat Settle hit enter and the code will be on the screen by its self and close out of the ~ key and the bench will be set.
    5. Dunehelm
      Dunehelm
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      remove the 0 from the beginning. After 09 in load orders, the first two numbers begin to change instead of the second.
    6. jonahthex
      jonahthex
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      I can't give credit because I forgit where I found it but Kudos to whomever came up with it as an alternative, but it goes:

      player. placeatme.c1aeb 1
      setangle x 0 
      show vars
      setpv ownedbyplayer true
      setpv visitedbplayer true

      Fast travel away & return. 
      So far works well, I just haven't figured out how to assign settlers.
  5. Papajack55
    Papajack55
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    Hey man, this mod is great! I use it all the time, but hope you don't get upset that I use it alongside another mod. I can build anywhere there are no workshops,
    or no settlement markers. I went to Concord and Lynn Woods and Lexington and Corvega both interior and exterior and went cazy..Guess? It  turns raiders into settlers wwithout and fighting? Can you believe that? Don't know what it did, but it does.

    Oh, one other thing. I use this mod(yours) alongside the no limit building and no hieghts limits also.

    Love your mod man, keep up the good work.
    1. nerdsvorazes
      nerdsvorazes
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      the mod still work on 2024 after the next gen update?
  6. N3rdWizard
    N3rdWizard
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    I know nobody will probably see this, but if your having trouble finding the code for the workshop. Type help Workshop 0 CONT in the console and look for the one that ends with 8A0. You can use pageup and pagedown to navigate the console.
    1. XpeH930
      XpeH930
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      Many thanks, it worked for me! 
    2. BrianGriffin777
      BrianGriffin777
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      wow, works + i never even knew that about navigating the console. super helpful.
  7. jagganath
    jagganath
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    As of today, 08 AUGUST 2020 (under the COVID shadow), the XX you are looking for is under the column marked "MOD INDEX" in the Vortex PLUGINS board.

    Mine was "0A", so my command was " .placeatme 0A0008A0"

    Have fun!
    1. justalilawkward
      justalilawkward
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      Big thank you! only reply that worked! :))))
  8. BOOTS39
    BOOTS39
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    help ite kkeps telling me 0x0008a0 isnt an object id and yes i have installed the mod
    1. ldonnelly
      ldonnelly
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      same pls someone help and end the suffering
    2. Michlo
      Michlo
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      Read the instructions. You don't type the X, you replace it with the load order number of the mod.

      For me, now and then I have to add a number as well. I don't know why. For instance, if mine is at 44 in the list, I have to type 45 instead. So, 0450008a0.

      Cheers.
    3. JohnnyGunn
      JohnnyGunn
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      you can do the exact same thing in god mode by typing player.placeatme c1aeb then hold down the build key. The workbench will be crooked but
      you can also use the command disable and it will still be available,
      just hold down build key when in god mode in game. I use place anywhere
      and usually place a large tree or vehicle on it to cover it up. ;)
    4. Drivinghard
      Drivinghard
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      • 9 kudos
      pretty sure everyone KNOWS there is a godmode alternative..
      and the reason they're even IN here getting bothered is because they decided they didn't want to USE godmode...
  9. EdoImpact
    EdoImpact
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    I seem to be having the same issue spawning the workbench. According to NMM, Buildanywhere.esp is load order 09, index 10. I've tried both these values (along with 1-13) on the .placeatme 0x0008a0 command with no luck. Any words of advice, anyone?
    1. EdoImpact
      EdoImpact
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      Never mind, I got it to work. My game got a bit screwy, and some of my dlc was erased from the load order files. Fixed it, and now it works.
    2. Casey7773
      Casey7773
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      You will need to change the order of your mods in game if you dont they wont work. I loaded the game and clicked on mods and redid the load order and now all of my mods work. I only have have to do is ~ then type Bat Settle and the code of my load order is set by its self and close out of ~ key and the bench is set crooked but set. I cant use it tho because it says i need to kill all enemies in the area.
  10. Ethreon
    Ethreon
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    player.placeatme c1aeb will do what you do. Explain how yours is different
    1. Valentisha
      Valentisha
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      • 4 kudos
      No need to fiddle around with godmode.
    2. Michlo
      Michlo
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      I'm getting "Enemies must be cleared first" in the Castle Tunnels.
    3. dhenry178
      dhenry178
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      Just hold the back button
    4. JohnnyGunn
      JohnnyGunn
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      you can't click on the workbench to open it. you need to hold down the build key on your keyboard or controller
  11. Sibbs99
    Sibbs99
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    so if i go around scrapping the commonwealth, will the places i do scrap, be flagged as being owned, and not respawn any longer??
    1. JohnnyGunn
      JohnnyGunn
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      it will break precombines, meaning if you scrap enough in the commonwealth that roads, buildings, etc. won't properly load causing the game to CTD or just sometimes you'll be walking on air with a lot of glitch