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minotaurdiscotheque

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minotaurdiscotheque

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7 comments

  1. ArcanicVoid
    ArcanicVoid
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    Some input about this, if it's intended to be a bug fix or something close... Fortune Finder is for caps, so that doesn't make sense for First-Aid Kits. Scrounger is for ammo, so that also doesn't make sense; perhaps good for ammo boxes, since the container equivalents don't have such. I think a proper fix for these would be removing the Perk benefits from First-Aid Kits/Chem Boxes (yes, even the vanilla records) and instead adding in slightly more chems/first-aid items by default for the leveled-lists, which the Containers use. 

    The sounds being added however are certainly valid. 
    1. That makes sense. I wanted to add the benefits of the Luck perks and initially added to all the kits. The Vanilla game only had it on the ground model Dirty kits and one of the Raider Kits. New version uploaded so that Scrounger and Fortune Finder are only on the Raider and Dirty kits and removed them again from the PreWar kits.
      Hopefully that hits a good balance since the Raider Kits and Dirty Kits could have been used as any kind of small stash box for the interim 200 years so I can see the potential for bonus caps and ammo if some random person stumbling around ducked into a building and stashed their stuff in a kit.
    2. AlucardOSB
      AlucardOSB
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      Defeats the object of the og perk "chance" and realism. A cool implementation would be a bonus perk reward for something like aquiring curie or something to do with med tek. 
  2. Qrsr
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    The sound file is in the NIF
    1. It's been forever and a day since I've messed with the meshes themselves and didn't realize the sounds could be baked in. It was pre-Nexus Morrowind modding days when I would try to fumble about in a nif editor to fix stuff and just typing that made me feel old since that is around 20 years ago at this point - sigh. Mostly I just made dungeons/mazes and didn't mess around with too much else back then - other than trying to make some of the 1001 Seyda Neen and Balmora mods try to work together.
      Fallout 4 seems like a whole new bucket of spiders to sort out with compatibility but I'm trying to learn what I can where I can. I have a few of your mods in my load order and just reading through those pages & comment sections have helped me already sorting other stuff and fixing issues I was having on my end.
       
    2. Qrsr
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      Yeah. Morrowind 3 was very good. Less effects better gameplay etc. Almost anything was able to loot and i remember many obejcts were in fact containers. Now a NIF can be as complex as an entire DLC... :)
    3. ArcanicVoid
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      Another one of the "good old days" eh?