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MarkReal

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MarkReal

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20 comments

  1. DarkChocolateBunny
    DarkChocolateBunny
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    Could you possibly add a different audio for the beam attachment? it's so quiet it makes me think my hearing is off when I fire it in the middle of all the normal volumed audio. I know realistically it should be quiet, but it also makes it feel weak and constantly breaks my immersion with that weird static whisper noise.
    1. MarkReal
      MarkReal
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      Sorry, I've been slow on updating this. I will soon. I've already fixed it in the main mod. Have you checked out Energy Weapons Fixed yet? It has everything in this mod included. I have also already rebalanced the burst fire there.
    2. DarkChocolateBunny
      DarkChocolateBunny
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      Glad to hear you'll be fixing this, I prefer the lightweight addition of just the beam attachment of this mod compared to the other, I have tried that one and enjoyed it, but still ultimately prefer this one.
  2. gaflablabl
    gaflablabl
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    Great idea for a mod, honestly surprised I haven't seen it done this well before.

    One thing, though - since installing it, all normal/Institute Laser weapons have the name "Piggy Bank" for some reason? Eg "Piggy Bank Institute Rifle" etc.
    1. MarkReal
      MarkReal
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      Thank you for letting me know. Can you tell me what attachments are on the gun, so I can pinpoint the cause of it? Also, it's not happening for me, so double check for me that it's my mod causing it.
    2. gaflablabl
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      It's only with the Standard Capacitor mod on either of the Laser or Institute Laser that are doing it, and only when your mod is active.

      I've had a look in xEdit and I spot in your mod's "dn_LaserGuns" Instance Naming Rules, there's an entry for "Piggy Bank" which is showing: Keyword [0024a403] <Error: Could not be resolved> though.

      I'm still on Old Gen, might that be it?

      Note that it's in no way affecting the weapon performance, appears to just be a visual thing with the name it has when I view them.
    3. MarkReal
      MarkReal
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      Thanks for narrowing it down for me. Yeah, it sounds like it's a bug if your not using the updated game version. But it's a simple fix. I've uploaded a patch.
    4. C0L0NELMUSTARD
      C0L0NELMUSTARD
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      If you use a Sorting mod and havent updated it with your load order in a while that can happen too.
    5. gaflablabl
      gaflablabl
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      Cheers! As I said, I'm almost entirely certain it was just the game getting confused about which "prefix" to add to the name, not affecting weapon performance in any way that I could tell, but you never know what flow on effects tiny-seeming bugs can have. Glad you're on top of it though!
  3. CelestialCaesar
    CelestialCaesar
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    Could you make a compatibility patch for America Rising 2's laser rifles?
    1. MarkReal
      MarkReal
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      I'll take a look at it
    2. CelestialCaesar
      CelestialCaesar
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      Hooray for orange lasers!
  4. kangyitaoasd
    kangyitaoasd
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    didn't work for me , there is only fire animation but no projectiles being fired, and cause no damage
    1. MarkReal
      MarkReal
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      You have to download the update
    2. kangyitaoasd
      kangyitaoasd
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      my bad, din't notice that,nice mod bro
    3. MarkReal
      MarkReal
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      thank you. Glad you like it
  5. U1849KA
    U1849KA
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    A continuous laser for the Assaultron Head would be awesome.  Maybe stick a fusion core to the bottom, have it drain that to fire, and let it act more like the actual Assaultron head laser (complete with movement and aiming lockdown while firing, to give it some extra risk.
    1. MarkReal
      MarkReal
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      I did forget the assaultron head lol. I'm not sure anyone will miss it tho lol. But if I edit it, it'll be out on the main mod first.
  6. DarkChocolateBunny
    DarkChocolateBunny
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    Finally, no extra downloads required to get a beam modification, do you have plans to add a plasma beam to finish it off?
    1. MarkReal
      MarkReal
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      no, just cuz that's not how plasma works