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IJustCameHereFor1Mod

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IJustCameHereFor1Mod

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19 comments

  1. modifieda4
    modifieda4
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    • 18 kudos
    you should add change logs and references to the mod page. the last update now requires high def texture pack. and if someone makes a prp patch we would not know.

    your mod concept looks great btw.
    1. Oh, I must have accidentally had that on. I should be able to go back and redo once I have time it so it doesnt require it.
    2. Ok, uploaded a new file that will fix that.
    3. modifieda4
      modifieda4
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      another modding tip: don't change the ESP name with new versions...it messes up mod managers and load orders.just call the esp "corvegalights.esp" not "corvegalights3.esp"
    4. Thanks, I'm still just getting into modding.
  2. Alheithinn
    Alheithinn
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    Looks like this requires DLC Ultra High Resolution esm as a master.
    1. mhawaro
      mhawaro
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      • 2 kudos
      Same.
    2. Gaznevada
      Gaznevada
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      • 10 kudos
      Quick and dirty fix.

      1) Create a dummy DLCUltraHighResolution.esm plugin and enable it.
      2) run xedit and load corvegalights2.esp only. The dummy plugin will be automatically loaded
      3) right-click on corvegalights2.esp -> Clean Masters

      Fallout.esm will be the only master file left. Save. Disable the dummy plugin. Done.

      I suggest the author to make a patch.

      Regards,
    3. Don't worry I made a new version that should have all the issues fixed now and does not require the high resolution dlc.
  3. Qrsr
    Qrsr
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    In order to trick the game and higher compatibility, duplicate the window objects for the industrial concrete plots, those with the window textures, and choose the proper glowing material  swap, there is one by default. You can add an emmitance (interior and exterior). In this case add a warm interior emmitance and it should glow warm. If not its just some edits in the mesh itself... same principal like the cage bulb object. Once you did that, add the duplicate window structure 0.1 xyz in front of the precombined object. It should then work perfectly fine ingame...

    TIP: You can also reverse engineer the FXRegionInvert lights which cast light on at night, or certain weather time settings ... ;)
  4. Goldforger
    Goldforger
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    • 1 kudos
    This mod does a nice job making the Corvega plant look good at nice, I credit you for great work.
  5. alexo2008
    alexo2008
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    • 8 kudos
    seems to break pre vis just an fyi for those who use PRP
    1. Rawr40k
      Rawr40k
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      • 11 kudos
      Bummer.
    2. WarMocK
      WarMocK
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      Fortunately it's only three records. Easy to fix in FO4Edit. ;)
  6. whiskeyjack9105
    whiskeyjack9105
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    • 42 kudos
    Just checked them out in-game, good work.
  7. TeslaB1992
    TeslaB1992
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    • 1 kudos
    Such a small thing that makes a huge difference, thank you :)
  8. modifieda4
    modifieda4
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    this looks like pretty cool idea, though it might be over written by prp?
  9. gator113
    gator113
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    • 0 kudos
    I know this person. Pretty epic
  10. laughing0rabbit9
    laughing0rabbit9
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    first
     -snake