This page was last updated on 01 February 2025, 2:06PM
Changelogs
Version 004
General - Total overhaul of the previous changes with much improvements and overall new view to the core game - Cleaned scripts MQ102 "Out of Time" [QUST:0001CC2A] and DN092 "The Museum of Freedom" [QUST:0001D806] to start and end appropiately - Fixed Power Armor Raider respawn bug in Concord (Special Thanks to DBZWarrior360 for the report) - Fixed Deathclaw appearance - NOTE: The quest was bugged in previous version and no Deathclaw appeared - Disabled the Minutemen around the Museum - Swapped the Power Armor to Minigun logic to the Raider part
Specific - Created new actor "Gristle" which uses equal Hair Style to Jared to create some kind of "tribe connection" based on appearance - NOTE: Gristle by default/vanilla is spawned entirely by the quest there was no unique actor reference! - Set alias flags to be optional to let the quest stages fill properly with the new changes applied - Added unique loot to Citizens
Version 003
Removed oversights, added missing activators to disabled list
Version 002
LocationConcord; MQ102DummyLaserMusket was flagged disabled
LocationConcordMuseum01; Museum of Freedom quest should be complete once entering the location now, actor level was set to med up to high
LocationSanctuaryHills; added various Preston marker to disabled list
Outfit; altered NPC appearance, all NPCs should now look more wasteland specific without PreWar look
Version 001
UFO4P was fully integrated
MQ102 "Out of Time" [QUST:0001CC2A], Quest completion XP was set to 100 XP, Complete Quest was set to "Emerged from the Vault" was "Preston tell player to go inside", Objectives were removed since these were mostly just Codsworth scene, any other quest alies was set to either starts dead or intially disabled, Quest related references were referenced to DisableMarker
DN092 "The Museum of Freedom" [QUST:0001D806], Raider waves will spawn once distance to Concord is close enough, Deathclaw should spawn once distance is close enough
The deathclaw inherent abilities to deal more and take less damage was removed it only applied to the Concord deathclaw for cinematic purposes