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adbenj

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adb3nj

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13 comments

  1. tsuktsva
    tsuktsva
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    Is it safe to uninstall once I've chosen?
    1. adb3nj
      adb3nj
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      Yes.
    2. tsuktsva
      tsuktsva
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      Thanks!
  2. cahal89
    cahal89
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    • 4 kudos
    There are several mods of this type so I tried this one first and it definitely works for me. The game kept giving me Zimonja so I grabbed this and tried it and lo and behold, it gave me the option to choose from a list so I chose Taffington. After clearing Taffington, the guy for the "Concierge" quest (I forget his name) eventually showed up and the standard Mercer radiant quests began. I'm also using the Next-Gen update so it appears to work fine with it. 
  3. love7732851
    love7732851
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    • 6 kudos
    Little things make the game easier, thanks for sharing.
  4. SqueeBorg
    SqueeBorg
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    P.A.M gave me Hangmans Alley for the Mercer location (face-palm). Hangmans and Red Rocket are the worst settlements for causing the pipboy Zero bug, and I avoid their workbenches like the plague. Didn't want to go back to an earlier save to re-roll the quest location. 

    Thanks for this mod. Worked perfectly. Chose Murkwater Construction site, instead. Far out of the way, where I'll never visit, and therefore no constant Zero bugs. Runaway Synths prefer swamps anyway... so I've heard.
  5. BigV3334
    BigV3334
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    Does this work with mod added settlements?
    1. adb3nj
      adb3nj
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      No.
  6. ImmortalAbsol
    ImmortalAbsol
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    Will it always be Next-Gen incompatible?
    1. adb3nj
      adb3nj
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      Hopefully not, but I don't know. I don't actually have the next-gen version of the game to test, but there's apparently a bug (was a bug?) that means any mod that modifies NPCs is incompatible. Feel free to test it and report back!
    2. ImmortalAbsol
      ImmortalAbsol
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      Do you have a save near that point?
    3. adb3nj
      adb3nj
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      I do, but I'm sure it has too many mods enabled to be useful to anyone but me! On the plus side, I've just spoken to somebody else and confirmed I made a mistake with regard to the bug in the NG version of the game. So this mod should actually work fine :)
    4. ImmortalAbsol
      ImmortalAbsol
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      • 36 kudos
      Oh wonderful, thank you.

      Not nearly enough Railroad mods on here so I appreciate it.