Having an issue where the Synth joins my settlement just fine. The other two can be recruited, but stay at the random encounter spot, rather than moving to their new settlement. Do I just have to wait, or is this a bug? PS: Thanks for all the amazing settler mods!
Woahhhhhhhhhh, thought this is impossible since they are part of a random encounter, can you do the same with the mirelurk sandwhich random encounter? ps: I aldready seen the other mod, how about Hawthorne and his grandma?
Recruitable Settlers works fine, you have a conflict somewhere. Been using it after Next gen with the recruitable settlers unbroken patch and have had no issues whatsoever.
Is it possible you could force these random encounters to start in specific areas? Or in the case for me, where I've already encountered them and resolved the situation, have them spawn elsewhere with quest markers? Jules at Bunker Hill, and Angie and Fred perhaps somewhere in Goodneighbour or Diamond City.
This goes for your other mod with the Sandwich random encounter NPCs too.
This random encounter bugged out so bad in one of my playthroughs the three of them kept spawning over and over again in different places, with Jules dead on the ground every time. I even tried to stop it from happening by killing Fred and Angie via console commands, then disabling them, but to no avail; they just kept coming back no matter what.
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ps: I aldready seen the other mod, how about Hawthorne and his grandma?
Since recruitable Settlers is not functional any more ,those of us who like unique and full settlements, are looking for alternatives ;)
Do you plan to make a bulk file containing all of your recruitable mods for 1 easy to install ESL/ESM?
Jsut curious before I start snagging :)
This goes for your other mod with the Sandwich random encounter NPCs too.
Appreciate it!