For those curious what it does, holding E lets you: ...move the item you're placing with your mouse controls for those pesky precision placements. ...scroll up and down to raise and lower the elevation. ...slow down rotation of the item by about half. ...press Q to reset the item to in front of you. Those are the advanced controls I've found so far. Edit: If you don't want walls/fences to snap to each other, look right down on the ground and the snapping will require the items to be much closer to each other to actually snap (pretty much touching).
Is there a way to make these stackable so that they snap together when stacked? Otherwise builders are forced to put a random floor between the bottom and top walls to make them stack.
I like the walls it's just I hate the old vanilla doorways. I know someone made some that were the same height as the tall shack walls but I can't find the mod now. I want to build a nice building with these walls but hate the ugly doorway. Not asking you to make one but if you could it'd be great. Unless you know any mod that has them.
But there's a floor called "Upper floor" It's twice as thick as the normal floor to take into account the builder is making more than one story. This mod is unnecessary
Try this: Build a lower floor, add double thick floors but leave a space at the back wall for stairs. Add stairs. Add second floor walls. Notice how there's now a horrible gap between the walls of the floors where your stairs are. Problem?
Oh, wasn't aware. Just was annoyed as hell over it and that the tall ones I'd seen had some stuff added with bad uv's and overlapping polygons, which looked bad.
In all seriousness though, looks like CosmicCypress still did a clean execution of this regardless, not like he stole content or anything, so, good work, sir.
This was a super easy fix, so it's not something a modder with even very basic 3d modeling skills would spend much time making. I will leave it up as a resource for modders instead of a mod.
I have not gotten time to test it yet myself so i asumed it was just the same, at least judging from pictures, what is different? Gotto test the difference myself now
The only difference i notice is that DDproduction have deleted the vertex alpha detail from the vanilla mesh, other than that the height is pretty similar, and his mod got a few more things, I do not have any spacers.
Hi! I read your description and watched the video. But I don't understand what it's for. Just wanted to ask, aren't the normal walls the right height anyway?
Or, are these walls supposed to be used for "outside" walls of the shack, so that you can place the shorter walls inside the shack, and not have it clip through the roof?
Like in the video for example, I see you placed the higher wall beside the lower wall, but wouldn't the stairs you put inside the shack match the normal height walls, and not the higher wall?
The thing is, that the lower walls are a bit lower than the roof that snaps to it, this only applies to the flat walls, the walls with a little roof on them is actually the correct height for this.
If you use a vanilla mesh, place a roof and floor, then build a new wall, like house with 2 levels, then remove the floor and roof after placing it ( thats how we make those huge shack industrial buildings) There will be a gap between the 2 walls placed and it looks absolutely weird.
But no need to use my mod, follow the link to DDproductions mod down below, it does the exact same and a little more.
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Found this on reddit, written by VictoriousPixel
Cheers Nec.
In all seriousness though, looks like CosmicCypress still did a clean execution of this regardless, not like he stole content or anything, so, good work, sir.
Or, are these walls supposed to be used for "outside" walls of the shack, so that you can place the shorter walls inside the shack, and not have it clip through the roof?
Like in the video for example, I see you placed the higher wall beside the lower wall, but wouldn't the stairs you put inside the shack match the normal height walls, and not the higher wall?
If you use a vanilla mesh, place a roof and floor, then build a new wall, like house with 2 levels, then remove the floor and roof after placing it ( thats how we make those huge shack industrial buildings) There will be a gap between the 2 walls placed and it looks absolutely weird.
But no need to use my mod, follow the link to DDproductions mod down below, it does the exact same and a little more.